LotS/Missile Interceptor: Difference between revisions

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(Created page with "{{LotS Item |name=Missile Interceptor |attack= |defense= |color=Orange |officers=4 - 2 Ranged, 2 Heal |crew=16 - 8 Tank, 8 Melee |type=Ship |powerbonus=6 |ability=Scapegoat: C...")
 
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|text=The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.
|text=The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.
|obtained={{LotS/RaidLink|Missile Strike}}
|obtained={{LotS/RaidLink|Missile Strike}}
|used={{LotS/Labex|vulturegunshipii}}
}}
}}

Revision as of 05:01, 20 December 2012

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name::Missile Interceptor [[:Category:LotS/type::Ship|type::Ship]]
Officers: officers::4 - 2 Ranged, 2 Heal
Crew: crew::16 - 8 Tank, 8 Melee
Missile Interceptor

Power Bonus: powerBonus::6

Scapegoat: Chance for bonus damage; Extra damage against Small raids; Extra damage for each Snuuth Electric Angel and Missile Commander in the ship
The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.
Obtained from

Missile Strike

Used in the following

Lab: {{#varpull:LotS/experiment/vulturegunshipii|Experiment|firstreward}}

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Scapegoat: Chance for bonus damage; Extra damage against Small raids; Extra damage for each Snuuth Electric Angel and Missile Commander in the ship}} {{#set:text=The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.}} {{#set:obtained=Missile Strike}} {{#set:used=Lab: {{#varpull:LotS/experiment/vulturegunshipii|Experiment|firstreward}}}} {{#set:notes=}} {{#set:unique=}}