Macros/Leveling

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Revision as of 05:19, 20 June 2010 by Zoycite (talk | contribs) (Created page with '<pre> //version 6 constants //Game States CurrentGameState = 0 //main state variable StateMap = 1 StateCombat = 2 StateVictory = 3 StateLoss = 4 StateOurTurn = 5 StateUni…')
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//version 6

constants
//Game States
 CurrentGameState = 0 //main state variable
 StateMap = 1
 StateCombat = 2
 StateVictory = 3
 StateLoss = 4
 StateOurTurn = 5
 StateUnitAttack = 6
 //states for units
 //State 0 = No Unit
 UnitAttack = 1
 UnitDefend = 2
 UnitWait = 3
 UnitOther = 4 
 //Unit variables
 Unit1Action = 0
 Unit2Action = 0
 Unit3Action = 0
 Unit4Action = 0
 Unit5Action = 0
 Unit6Action = 0
 Unit7Action = 0 
 CurrentUnit = 0
 UnitIdleCount = 0
 //Random variables for computation
 CheckX = 0
 CheckFlag = 0
 UnitFoundFlag = 0
end

procedure GetGameState
 //checking for brown on level number area of character portrain
 LoadRGB 50, 100
 if {RGBRed} < 50 and {RGBGreen} < 40 and {RGBBlue} < 20
  compute CurrentGameState = $StateMap
 end
 
 //checking for default eye in upper right
 //px =1012,32
 //140,186,0
 if $CurrentGameState <> $StateOurTurn
  LoadRGB 1012, 32
  if {RGBRed} > 120 and {RGBRed} < 160 and {RGBGreen} > 159 and {RGBGreen} < 203 and {RGBBlue} < 50
   compute CurrentGameState = $StateCombat 
  end 
 end
 
 //checking for combat victory screen
 //checks the X and the +
 //px of X = 818,155
 //color of X = 214,186,123
 //px of + = 502,361
 //color of + = 231,142,57
 LoadRGB 818,155  // X
 if {RGBRed} > 210 and {RGBRed} < 220 and {RGBGreen} > 180 and {RGBGreen} < 190 and {RGBBlue} > 120 and {RGBBlue} < 130
  LoadRGB 502,361 // +
  if {RGBRed} > 228 and {RGBRed} < 235 and {RGBGreen} > 138 and {RGBGreen} < 146 and {RGBBlue} > 53 and {RGBBlue} < 63
   compute CurrentGameState = $StateVictory 
  end
 end
 
 if $CurrentGameState = $StateVictory
  //soul bar height = 313
  //start x = 174
  //end x = 824
  Compute CheckX = 174
  Compute CheckFlag = 0

  LoadRGB 203,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end
  LoadRGB 297,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end  
  LoadRGB 393,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end  
  LoadRGB 487,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end  
  LoadRGB 582,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end  
  LoadRGB 677,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end  
  LoadRGB 772,315
  if {RGBRed} > 240 and {RGBGreen} > 240 and {RGBBlue} > 240
   Compute CheckFlag = 1  
  end  
  
  if $CheckFlag = 1
   compute CurrentGameState = $StateLoss
  end 
 end  
end

procedure ClickSlow
 MousePos 526, 760
 delay 100
 LeftClick
end

procedure ClickAttack
 MousePos 823, 763
 delay 100
 LeftClick
 delay 1 sec
 MousePos 823, 763
 delay 100
 LeftClick 
end

procedure ClickDefend
 MousePos 868, 766
 delay 100
 LeftClick 
 delay 1 sec
end

procedure ClickWait
 MousePos 910, 766
 delay 100
 LeftClick 
 delay 1 sec
end

procedure ClickEndTurn
 MousePos 869, 588
 delay 100
 LeftClick
end

procedure ClickAcceptBattleResult
 MousePos 536, 541
 delay 100
 LeftClick 
end

procedure ClickCameraAngle3
 MousePos 987, 34
 delay 100
 LeftClick
end

procedure ClickCameraShrink
 MousePos 923, 33
 delay 100
 LeftClick
end

procedure ClickMarch
 MousePos 820, 589
 delay 100
 LeftClick
end

procedure InitilizeUnitActions
 compute Unit1Action = $UnitAttack
 compute Unit2Action = $UnitAttack
 compute Unit3Action = $UnitAttack
 compute Unit4Action = $UnitAttack
 compute Unit5Action = $UnitAttack
 compute Unit6Action = $UnitAttack
 compute Unit7Action = $UnitOther
end

procedure DoMapState When $CurrentGameState = $StateMap
 //194,53 mana bar
 //13,80,123
 compute CheckFlag = 1
 compute CheckX = 0
 while $CheckFlag = 1
  loadrgb 194,53
  if {RGBRed} < 25 and {RGBGreen} > 70 and {RGBGreen} < 90 and {RGBBlue} > 115 and {RGBBlue} < 135
   if $CheckX > 3
    compute CheckFlag = 0
   end
  end
  call GetGameState
  if $CurrentGameState <> $StateMap
    compute CheckFlag = 0  
  end
  compute CheckX = $CheckX + 1
  call ClickEndTurn
  delay 500 
 end
 
 delay 3 sec
 call ClickMarch
 delay 6 sec
end 

procedure CheckUnit Using StartX,StartY,UnitID
 if $UnitFoundFlag = 0
  LoadRGB $StartX,$StartY
   if {RGBRed} > 240 and {RGBRed} < 255 and {RGBGreen} > 168 and {RGBGreen} < 196 and {RGBBlue} > 0 and {RGBBlue} < 20
    compute CurrentUnit = $UnitID
    compute UnitFoundFlag = 1
   end 
 end
end

procedure OurTurnState When $CurrentGameState = $StateOurTurn
 compute CurrentUnit = 0
 
 if $UnitIdleCount = 0
  call ClickCameraAngle3
 end
 //check unit statuses
 //rgb = 250,181,5

  compute UnitIdleCount = $UnitIdleCount + 1
  compute UnitFoundFlag = 0
  //unit 1 = 162,28
  call CheckUnit 162,28,1
 //unit 2 = 189,118
  call CheckUnit 189,118,2
 //unit 3 = 130,248
  call CheckUnit 130,248,3
 //unit 4 = 153,383
  call CheckUnit 153,383,4
 //unit 5 = 179,477
  call CheckUnit 150,477,5
 //unit 6 = 172,570
  call CheckUnit 148,570,6
 //unit 7 = 145,662
  call CheckUnit 174,662,7
   
 //idle/error handler
 if $UnitIdleCount > 10
  compute CurrentUnit = 99
 end
 
 compute CurrentGameState = $StateUnitAttack
 ProcessMessages
 call GetGameState
 if $CurrentGameState <> $StateVictory
  if $CurrentGameState <> $StateLoss
   compute CurrentGameState = $StateOurTurn
  end 
 end
 //must set no unit as active before processing messages
 compute CurrentUnit = 0
 ProcessMessages
end

procedure DoBattleState When $CurrentGameState = $StateCombat
 //set the camera angle
 call ClickCameraAngle3
 delay 1 sec
 loop 6
  call ClickCameraShrink
 end
 
 compute CurrentGameState = $StateOurTurn
 compute UnitIdleCount = 0
 
 ProcessMessages
end

procedure DoErrorState When $CurrentGameState = $StateLoss
 bell Exclamation
 delay 5 sec
 Call GetGameState
 ProcessMessages
end

procedure DoVictoryState When $CurrentGameState = $StateVictory
 if $CurrentGameState = $StateLoss
  ProcessMessages
 else
  call ClickAcceptBattleResult
 end
 delay 2 sec
 Call GetGameState 
end


//unit functions
procedure DoUnit1Action When $CurrentUnit = 1
 if $Unit1Action = $UnitAttack
  call ClickAttack
 end
 if $Unit1Action = $UnitDefend
  call ClickDefend
 end
 if $Unit1Action = $UnitWait
  call ClickWait
 end 
 if $Unit1Action = $UnitOther
  call ClickSlow
  delay 500
  call ClickDefend  
 end 
 compute UnitIdleCount = 0  
end

procedure DoUnit2Action When $CurrentUnit = 2
 if $Unit2Action = $UnitAttack
  call ClickAttack
 end
 if $Unit2Action = $UnitDefend
  call ClickDefend
 end
 if $Unit2Action = $UnitWait
  call ClickWait
 end 
 if $Unit2Action = $UnitOther
  call ClickSlow
  delay 500
  call ClickDefend  
 end 
 compute UnitIdleCount = 0   
end

procedure DoUnit3Action When $CurrentUnit = 3
 if $Unit3Action = $UnitAttack
  call ClickAttack
 end
 if $Unit3Action = $UnitDefend
  call ClickDefend
 end
 if $Unit3Action = $UnitWait
  call ClickWait
 end 
 if $Unit3Action = $UnitOther
  call ClickSlow
  delay 500
  call ClickDefend  
 end 
 compute UnitIdleCount = 0   
end

procedure DoUnit4Action When $CurrentUnit = 4
 if $Unit4Action = $UnitAttack
  call ClickAttack
 end
 if $Unit4Action = $UnitDefend
  call ClickDefend
 end
 if $Unit4Action = $UnitWait
  call ClickWait
 end 
 if $Unit4Action = $UnitOther
  call ClickSlow
  delay 500
  call ClickDefend  
 end 
 compute UnitIdleCount = 0   
end

procedure DoUnit5Action When $CurrentUnit = 5
 if $Unit5Action = $UnitAttack
  call ClickAttack
 end
 if $Unit5Action = $UnitDefend
  call ClickDefend
 end
 if $Unit5Action = $UnitWait
  call ClickWait
 end 
 if $Unit5Action = $UnitOther
  call ClickSlow
  delay 500
  call ClickDefend  
 end 
 compute UnitIdleCount = 0   
end

procedure DoUnit6Action When $CurrentUnit = 6
 if $Unit6Action = $UnitAttack
  call ClickAttack
 end
 if $Unit6Action = $UnitDefend
  call ClickDefend
 end
 if $Unit6Action = $UnitWait
  call ClickWait
 end 
 if $Unit6Action = $UnitOther
  call ClickSlow
  delay 500  
  call ClickDefend  
 end 
 compute UnitIdleCount = 0   
end

procedure DoUnit7Action When $CurrentUnit = 7
 if $Unit7Action = $UnitAttack
  call ClickAttack
 end
 if $Unit7Action = $UnitDefend
  call ClickDefend
 end
 if $Unit7Action = $UnitWait
  call ClickWait
 end 
 if $Unit7Action = $UnitOther
  call ClickSlow
  delay 500
  call ClickDefend  
 end 
 compute UnitIdleCount = 0   
end

procedure DoUnitIdleAction When $CurrentUnit = 99
 //Idle Unit Handler
 call ClickAttack
 compute UnitIdleCount = 0   
end

//main macro code here


call InitilizeUnitActions
//main loop
While 1 = 1
  ProcessMessages
  Call GetGameState
End


//end main macro code