LotS/The Mad Hatter: Difference between revisions

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(Engineering, typo)
 
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|attack=
|attack=
|defense=
|defense=
|officers= 4 - 2 Agility, 2 Intellect
|officers=4 - 2 Intellect, 2 Agility
|crew= 16 - 8 Discipline, 8 Special (Attribute)
|crew=16 - 8 Discipline, 8 Special (Attribute)
|engineering=2 - 1 Artificial Intelligence, 1 Weapon
|type=Ship
|type=Ship
|powerbonus=10
|powerbonus=10
|ability=
|ability=
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
|obtained={{LotS/RaidLink|The Hat}}
|obtained={{LotS/RaidLink|The Hat}}
|used={{LotS/Labex|themadhatterii}}
|used={{LotS/Labex|themadhatterii}}
}}
}}

Latest revision as of 20:59, 31 July 2013

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name::The Mad Hatter [[:Category:LotS/type::Ship|type::Ship]]
Officers: officers::4 - 2 Intellect, 2 Agility
Crew: crew::16 - 8 Discipline, 8 Special (Attribute)
Engineering: engineering::2 - 1 Artificial Intelligence, 1 Weapon
The Mad Hatter

Power Bonus: powerBonus::10

A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
Obtained from

The Hat

Used in the following

Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=}} {{#set:text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.}} {{#set:obtained=The Hat}} {{#set:used=Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}}} {{#set:notes=}} {{#set:unique=}}