LoH/issues/School Daze: Difference between revisions

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{{LoH/MissionBegin|issue=School Daze|name=Entrance}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Entrance/Shy Freshman (1)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Entrance/Shy Freshman (2)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=School Daze|name=Hoops}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Hoops/Eager Freshman (1)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Hoops/Eager Freshman (2)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=School Daze|name=Let's Play}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Let's Play/Fast Learner (1)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Let's Play/Fast Learner (2)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=School Daze|name=Physical Education}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Physical Education/Docile Daddy-O-Bot (1)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Physical Education/Docile Daddy-O-Bot (2)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Physical Education/Docile Daddy-O-Bot (3)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/Physical Education/Docile Daddy-O-Bot (4)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=School Daze|name=High Noon}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/High Noon/Pyrotechnique (1)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/High Noon/Bantam (2)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/High Noon/Bookworm (3)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/High Noon/The Accelerant (4)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/High Noon/The Beacon (5)}}
{{LoH/MissionFight|LoH/issues/School Daze/missions/High Noon/Pyrotechnique (6)}}
{{LoH/MissionEnd}}

Revision as of 14:33, 1 August 2012

     
Issue #1 - School Daze (Story)
z1_req
[[Image:LoH_Issue_{{{issue_cover}}}|300px]]
Cooldown: {{{cooldown}}}
Issue Stats
Total areas: {{{total_areas}}} Total rounds of fighting: {{{total_fights}}}
Total encounters: {{{total_encounters}}} Total energy: {{{total_energy}}}




Entrance
Shy Freshman
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 5 1 5 8 (+32) 50 Shy Freshman Normal Deck
Crisis 30 1 30 48 (+192) 300 Shy Freshman Crisis Deck
Shy Freshman
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 5 1 5 8 (+32) 50 Shy Freshman Normal Deck
Crisis 30 1 30 48 (+192) 300 Shy Freshman Crisis Deck
Hoops
Eager Freshman
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 10 1 10 16 (+64) 100 Eager Freshman Normal Deck
Crisis 40 1 40 64 (+256) 400 Eager Freshman Crisis Deck
Eager Freshman
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 10 1 10 16 (+64) 100 Eager Freshman Normal Deck
Crisis 40 1 40 64 (+256) 400 Eager Freshman Crisis Deck
Let's Play
Fast Learner
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 15 1 15 24 (+96) 150 Fast Learner Normal Deck
Crisis 45 1 45 72 (+288) 450 Fast Learner Crisis Deck
Fast Learner
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 Fast Learner Normal Deck
Crisis 50 1 50 80 (+320) 500 Fast Learner Crisis Deck
Physical Education
Docile Daddy-O-Bot
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 10 1 10 16 (+64) 100 Docile Daddy-O-Bot Normal Deck
Crisis 40 1 40 64 (+256) 400 Docile Daddy-O-Bot Crisis Deck
Docile Daddy-O-Bot
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 10 1 10 16 (+64) 100 Docile Daddy-O-Bot Normal Deck
Crisis 40 1 40 64 (+256) 400 Docile Daddy-O-Bot Crisis Deck
Docile Daddy-O-Bot
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 10 1 10 16 (+64) 100 Docile Daddy-O-Bot Normal Deck
Crisis 40 1 40 64 (+256) 400 Docile Daddy-O-Bot Crisis Deck
Docile Daddy-O-Bot
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 10 1 10 16 (+64) 100 Docile Daddy-O-Bot Normal Deck
Crisis 40 1 40 64 (+256) 400 Docile Daddy-O-Bot Crisis Deck
High Noon
Pyrotechnique
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 15 1 15 24 (+96) 150 Pyrotechnique Normal Deck
Crisis 55 1 55 88 (+352) 550 Pyrotechnique Crisis Deck
Bantam
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 Bantam Normal Deck
Crisis 40 1 40 64 (+256) 400 Bantam Crisis Deck
Bookworm
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 Bookworm Normal Deck
Crisis 40 1 40 64 (+256) 400 Bookworm Crisis Deck
The Accelerant
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 The Accelerant Normal Deck
Crisis 40 1 40 64 (+256) 400 The Accelerant Crisis Deck
The Beacon
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 The Beacon Normal Deck
Crisis 40 1 40 64 (+256) 400 The Beacon Crisis Deck
Pyrotechnique
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 60 1 60 96 (+384) 600 Pyrotechnique Normal Deck
Crisis 120 1 120 192 (+768) 1200 Pyrotechnique Crisis Deck