LoH/Mechanics: Difference between revisions

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Below are all terms which appear on cards
Below are all terms which appear on cards


* {{LoH/Term|Recover}}
{{LoH/TermInfo|Recover}}
* {{LoH/Term|Attack}}   
{{LoH/TermInfo|Attack}}   
* {{LoH/Term|Critical Strike}}   
{{LoH/TermInfo|Critical Strike}}   
* {{LoH/Term|Deplete}}   
{{LoH/TermInfo|Deplete}}   
* {{LoH/Term|Willpower Counter}}
{{LoH/TermInfo|Willpower Counter}}
* {{LoH/Term|Threat}}
{{LoH/TermInfo|Threat}}
* {{LoH/Term|Shield}}
{{LoH/TermInfo|Shield}}
* {{LoH/Term|Banish}}
{{LoH/TermInfo|Banish}}
* {{LoH/Term|Ploy}}
{{LoH/TermInfo|Ploy}}
* {{LoH/Term|Survivor}}
{{LoH/TermInfo|Survivor}}
* {{LoH/Term|Unstoppable}}
{{LoH/TermInfo|Unstoppable}}
* {{LoH/Term|Negate}}
{{LoH/TermInfo|Negate}}
* {{LoH/Term|Power}}
{{LoH/TermInfo|Power}}
* {{LoH/Term|Reflex}}
{{LoH/TermInfo|Reflex}}
* {{LoH/Term|Psych}}
{{LoH/TermInfo|Psych}}
* {{LoH/Term|Card Type}}
{{LoH/TermInfo|Card Type}}
* {{LoH/Term|On Deplete}}
{{LoH/TermInfo|On Deplete}}
* {{LoH/Term|Blank}}
{{LoH/TermInfo|Blank}}
* {{LoH/Term|Damage Counter}}
{{LoH/TermInfo|Damage Counter}}

Revision as of 17:42, 17 August 2012

Below are all terms which appear on cards

Recover - Cards are shuffled from a player's depletion pile back into their deck.

Attack - Attacks are a card grouping that include the following card types:

  • Martial Attack
  • Tactical Attack



Critical Strike - Critical strikes do 50% more damage.

Deplete - Depletion is the term for having a card moved from your deck to the depletion pile.

Cards can list depletion as either a number, in which cards come from the top of your deck, or a specific card type which will force a card of that type to be depleted from your deck.

Willpower Counter - Willpower Counters are a resource granted and used by various cards. Many cards use them to do additional damage or special effects.

Threat - Threats are a card grouping that include the following card types:

  • Ally
  • Martial Attack
  • Tactical Attack


(need to test if Event/Momento apply)

Shield - Shields are your defense in a round of combat, for each shield point you have, the damage you receive is reduced by one.

Banish - The card or cards in question are placed in the banish pile.

Ploy - Ploys activate if the card is in your hand when the specific action occurs from a threat that is used targeting you.

Survivor - Survivor activates when played if the specified number of cards or more are in your depletion pile

Unstoppable - Unstoppable cards ignore the defending players defense value

Negate - When a card or effect is negated, that effect does not occur.

Power - Refers to all cards with a Power badge on them

Reflex - Refers to all cards with a Reflex badge on them

Psych - Refers to all cards with a Psych badge on them

Card Type - Cards have a designated card type from the following list:

  • Ally
  • Event
  • Memento
  • Martial Attack
  • Tactical Attack



On Deplete - On deplete triggers whenever a card is placed into the depletion pile from being depleted in some fashion OTHER than playing from your hand.

Blank - Blanking a card replaces the card with a copy of the Blank card. This card can still be drawn and depleted as normal, just provides little benefit to your deck.

Damage Counter - At the start of each players turn, they suffer damage equal to their number of Damage Counters they have