Item
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Price: {{{price}}}
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Limit: {{{limit}}}
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Required variables:
name - name of item
color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones)
image - name of image (default is "LoA name.png"). image should not include LoA in its name.
desc - item description
obtained - obtained text
price - item price
limit - limit text
Level variables:
equip_level - level for equipment
req_level - level requirement for non-equipment
Equipment specific variables:
max_enhance - maximum level item can be enhanced
max_gems - maximum number of gems
set_name - name of the Set e.g. Peerless
set_bonus_2 - bonus for 2 worn pieces of same set
set_bonus_4 - bonus for 4 worn pieces of same set
set_bonus_6 - bonus for 6 worn pieces of same set
set_item1 - First item in the set (Left column 1)
set_item2 - Second item in the set (Left column 2)
set_item3 - Third item in the set (Left column 3)
set_item4 - Fourth item in the set (Right column 1)
set_item5 - Fifth item in the set (Right column 2)
set_item6 - Sixth item in the set (Right column 3)
Stats variables:
br - item Battle Rating
hp - item base hp value
agi - item base agility value
patk - item base patk value
pdef - item base pdef value
matk - item base matk value
mdef - item base mdef value
hit - item base Hit rating
crit - item base Crit rating
block - item base Block rating
dodge - item base Dodge rating
end - item base END value
ice_dmg - item base Ice DMG value
ice_resist - item base Ice RES value
fire_dmg - item base Fire DMG value
fire_resist - item base Fire RES value
electro_dmg - item base Electro DMG value
electro_resist - item base Electro RES value