{{{name}}}
|
[[Image:LoA {{{name}}}.png]]
|
Type: {{{type}}}
|
Class: {{{class}}}
|
Equip Lvl.: {{{level}}}
|
B.R.
|
{{{br}}}
|
|
|
Base Attributes
|
|
HP {{{hp}}}
|
Agility {{{agi}}}
|
PATK {{{patk}}}
|
PDEF {{{pdef}}}
|
MATK {{{matk}}}
|
MDEF {{{mdef}}}
|
Hit {{{hit}}}
|
Crit rating {{{crit}}}
|
Block {{{block}}}
|
Dodge {{{dodge}}}
|
END {{{end}}}
|
Ice DMG{{{ice_dmg}}}
|
Ice RES {{{ice_resist}}}
|
Fire DMG {{{fire_dmg}}}
|
Fire RES {{{fire_resist}}}
|
Electro DMG {{{electro_dmg}}}
|
Electro RES {{{electro_resist}}}
|
|
|
Set Attributes
|
|
{{{set_name}}} Set
|
|
{{{set_item1}}}
|
{{{set_item4}}}
|
{{{set_item2}}}
|
{{{set_item5}}}
|
{{{set_item3}}}
|
{{{set_item6}}}
|
[2] {{{set_bonus_2}}}
|
[4] {{{set_bonus_4}}}
|
[6] {{{set_bonus_6}}}
|
|
|
Base Attributes
|
{{{desc}}}
|
Found in: {{{obtained}}}
|
|
|
Price: {{{price}}}
|
Limit: {{{limit}}}
|
Variables list:
name - name of item
color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones)
max_enhance - maximum level item can be enhanced
image - name of image (default is "LoA name.png"). image should not include LoA in its name.
desc - item description
obtained - obtained text
price - item price
limit - limit text
set_name - name of the Set e.g. Peerless
set_bonus_2 - bonus for 2 worn pieces of same set
set_bonus_4 - bonus for 4 worn pieces of same set
set_bonus_6 - bonus for 6 worn pieces of same set
set_item1 - First item in the set (Left column 1)
set_item2 - Second item in the set (Left column 2)
set_item3 - Third item in the set (Left column 3)
set_item4 - Fourth item in the set (Right column 1)
set_item5 - Fifth item in the set (Right column 2)
set_item6 - Sixth item in the set (Right column 3)
Item attributes:
hp - item base hp value
agi - item base agility value
patk - item base patk value
pdef - item base pdef value
matk - item base matk value
mdef - item base mdef value
hit - item base Hit rating
crit - item base Crit rating
block - item base Block rating
dodge - item base Dodge rating
end - item base END value
ice_dmg - item base Ice DMG value
ice_resist - item base Ice RES value
fire_dmg - item base Fire DMG value
fire_resist - item base Fire RES value
electro_dmg - item base Electro DMG value
electro_resist - item base Electro RES value