LotS/Black Hole Blunderbuss: Difference between revisions

From zoywiki.com
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 8: Line 8:
|procDmgCap=32950
|procDmgCap=32950
|type=Main Hand
|type=Main Hand
|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional Drift Officer item equipped
|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional {{LotS/ItemSetLink2|Drift Officer's}} item equipped
|text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.
|text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.
|obtained={{LotS/Cexp}}
|obtained={{LotS/Cexp}}

Latest revision as of 06:02, 4 May 2015

Item Navigation
Main Hand | Off Hand | Helmet | Chest | Gloves | Pants | Boots | Trinkets | Utilities | Fusion
Tactics | Consumables | Ships | Officers | Crew | Sidekicks | Engineering | Best Items | Home


name::Black Hole Blunderbuss [[:Category:LotS/type::Main Hand|type::Main Hand]]
Attack: attack::485
Defense: defense::240
Black Hole Blunderbuss
Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional {{#vardefine:item|{{#varpull:LotS/Drift Officer's Equipment Set|LotS/ItemSet|item1}}}}Drift Officer's item equipped
The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.
Obtained from

Expedition Pack (Current)

Proc Rate

procRate::10%

Proc Damage (minimum)

procDmgMin::10000

Proc Damage (cap)

procDmgCap::32950

{{#set:statdps=2180 }} {{#set:minprocdps=1000 }} {{#set:maxprocdps=3295 }} {{#set:totalminprocdps=3180 }} {{#set:totalmaxprocdps=5475 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional {{#vardefine:item|{{#varpull:LotS/Drift Officer's Equipment Set|LotS/ItemSet|item1}}}}Drift Officer's item equipped}} {{#set:text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.}} {{#set:obtained=Expedition Pack (Current)}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}