LotS/Black Hole Blunderbuss
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name::Black Hole Blunderbuss | [[:Category:LotS/type::Main Hand|type::Main Hand]] |
Attack: attack::485 Defense: defense::240 |
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Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional {{#vardefine:item|{{#varpull:LotS/Drift Officer's Equipment Set|LotS/ItemSet|item1}}}}Drift Officer's item equipped | |
The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender. | |
Obtained from | |
Proc Rate | |
Proc Damage (minimum) | |
Proc Damage (cap) | |
{{#set:statdps=2180 }} {{#set:minprocdps=1000 }} {{#set:maxprocdps=3295 }} {{#set:totalminprocdps=3180 }} {{#set:totalmaxprocdps=5475 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}
{{#set:color=Orange}} {{#set:ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional {{#vardefine:item|{{#varpull:LotS/Drift Officer's Equipment Set|LotS/ItemSet|item1}}}}Drift Officer's item equipped}} {{#set:text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.}} {{#set:obtained=Expedition Pack (Current)}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}