LotS/Black Hole Blunderbuss: Difference between revisions

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(Created page with "{{LotS Item |name=Black Hole Blunderbuss |color=Orange |attack=485 |defense=240 |type=Main Hand |ability=Stem to Stern: Chance for bonus damage; Extra damage for each addition...")
 
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|attack=485
|attack=485
|defense=240
|defense=240
|procRate=10
|procDmgMin=10000
|procDmgCap=33800
|type=Main Hand
|type=Main Hand
|ability=Stem to Stern: Chance for bonus damage; Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each); Attack and Defense increase by 5 for each additional Drift Officer item equipped
|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 692,900); Attack and Defense increase by 5 for each additional Drift Officer item equipped
|text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.
|text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.
|obtained={{LotS/Cexp}}
|obtained={{LotS/Cexp}}

Revision as of 23:37, 23 May 2014

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name::Black Hole Blunderbuss [[:Category:LotS/type::Main Hand|type::Main Hand]]
Attack: attack::485
Defense: defense::240
Black Hole Blunderbuss
Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 692,900); Attack and Defense increase by 5 for each additional Drift Officer item equipped
The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.
Obtained from

Expedition Pack (Current)

Proc Rate

procRate::10%

Proc Damage (minimum)

procDmgMin::10000

Proc Damage (cap)

procDmgCap::33800

{{#set:statdps=2180 }} {{#set:minprocdps=1000 }} {{#set:maxprocdps=3380 }} {{#set:totalminprocdps=3180 }} {{#set:totalmaxprocdps=5560 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 692,900); Attack and Defense increase by 5 for each additional Drift Officer item equipped}} {{#set:text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender.}} {{#set:obtained=Expedition Pack (Current)}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}