Template:LoA/Item: Difference between revisions
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|style="text-align:left; vertical-align:top; padding-left:3px;"|Type: {{{type}}} | |style="text-align:left; vertical-align:top; padding-left:3px;"|Type: {{{type}}} | ||
|- | |- | ||
|style="text-align:left; vertical-align:top; padding-left:3px;" | {{#if: {{{class|}}}| | ||
|- | {{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Class: {{{class}}} | ||
|style="text-align:left; vertical-align:top; padding-left:3px;" | {{!-}} | ||
}} | |||
|style="text-align:left; vertical-align:top; padding: 8px;" | {{#if: {{{equip_level|}}}| | ||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Equip Lvl.: {{{equip_level}}} | |||
{{!-}} | |||
}} | |||
{{#if: {{{req_level|}}}| | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Equip Lvl.: {{{equip_level}}} | |||
{{!-}} | |||
}} | |||
{{#if: {{{br|}}}| | |||
{{!}}style="text-align:left; vertical-align:top; padding: 8px;"{{!}}<span style="color:{{LoA/ColorTopaz}};">B.R.</span> | |||
{{!}}style="text-align:left; vertical-align:top; padding: 8px;"{{!}}<span style="font-weight: bold; font-size: 200%; color:{{LoA/ColorTopaz}};">{{{br}}}</span> | |||
}} | |||
|} | |} | ||
|- | |- | ||
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limit - limit text | limit - limit text | ||
Equipment specific: | Level variables: | ||
equip_level - level for equipment | |||
req_level - level requirement for non-equipment | |||
Equipment specific variables: | |||
max_enhance - maximum level item can be enhanced | max_enhance - maximum level item can be enhanced | ||
set_name - name of the Set e.g. Peerless | set_name - name of the Set e.g. Peerless | ||
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set_item6 - Sixth item in the set (Right column 3) | set_item6 - Sixth item in the set (Right column 3) | ||
Stats variables: | |||
br - item Battle Rating | |||
hp - item base hp value | hp - item base hp value | ||
agi - item base agility value | agi - item base agility value |
Revision as of 21:49, 15 January 2014
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Price: {{{price}}} | ||||||||||||||||
Limit: {{{limit}}} |
Required variables: name - name of item color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) image - name of image (default is "LoA name.png"). image should not include LoA in its name. desc - item description obtained - obtained text price - item price limit - limit text Level variables: equip_level - level for equipment req_level - level requirement for non-equipment Equipment specific variables: max_enhance - maximum level item can be enhanced set_name - name of the Set e.g. Peerless set_bonus_2 - bonus for 2 worn pieces of same set set_bonus_4 - bonus for 4 worn pieces of same set set_bonus_6 - bonus for 6 worn pieces of same set set_item1 - First item in the set (Left column 1) set_item2 - Second item in the set (Left column 2) set_item3 - Third item in the set (Left column 3) set_item4 - Fourth item in the set (Right column 1) set_item5 - Fifth item in the set (Right column 2) set_item6 - Sixth item in the set (Right column 3) Stats variables: br - item Battle Rating hp - item base hp value agi - item base agility value patk - item base patk value pdef - item base pdef value matk - item base matk value mdef - item base mdef value hit - item base Hit rating crit - item base Crit rating block - item base Block rating dodge - item base Dodge rating end - item base END value ice_dmg - item base Ice DMG value ice_resist - item base Ice RES value fire_dmg - item base Fire DMG value fire_resist - item base Fire RES value electro_dmg - item base Electro DMG value electro_resist - item base Electro RES value