LoH/cards/Into the Fray: Difference between revisions

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|desc=<span class="plainlinks">The next Ally you play is [[LoH/terms/Unstoppable|<span style="font-weight: bold; color: #CAFD00">unstoppable</span>]].<br />
|desc=<span class="plainlinks">The next Ally you play is [[LoH/terms/Unstoppable|<span style="font-weight: bold; color: #CAFD00">unstoppable</span>]].<br />
<br />
<br />
The next Tactical [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attack</span>]] you play deals +4 damage.<br />
The next Tactical Attack you play deals +4 damage.<br />
<br />
<br />
The next Martial [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attack</span>]] you play gains +10 shield, if you would gain [[LoH/terms/Shield|<span style="font-weight: bold; color: #CAFD00">shield</span>]].<br />
The next Martial Attack you play gains +10 shield, if you would gain [[LoH/terms/Shield|<span style="font-weight: bold; color: #CAFD00">shield</span>]].<br />
<br />
<br />
[[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you play deals +2 damage.</span>
[[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you play deals +2 damage.</span>
|short_desc=<span class="plainlinks">The next Ally you play is unstoppable.<br />
|short_desc=<span class="plainlinks">The next Ally you play is unstoppable.<br />
The next Tactical attack you play deals +4 damage.<br />
The next Tactical Attack you play deals +4 damage.<br />
The next Martial attack you play gains +10 shield, if you would gain shield.<br />
The next Martial Attack you play gains +10 shield, if you would gain shield.<br />
On deplete, banish [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next threat you play deals +2 damage.</span>
On deplete, banish [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next threat you play deals +2 damage.</span>
|lore=Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark.
|lore=Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark.
}}
}}

Latest revision as of 18:25, 7 June 2013

​Into the Fray
6   ATTACK SHIELD   2
 Vengeance #43   The next Ally you play is unstoppable.

The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark.
Martial Attack

<tabber> "Genesis"=

Genesis Cards
All Genesis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
All Tempus
Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
All Vengeance
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

Crisis Cards
All Crisis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

Rift Cards
All Rift
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
All Villain
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

Tribunal Cards
All Tribunal
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
All Promo
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

|-| "Other"=

Other Lists
All Cards

|-| </tabber>

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