LoH/cards/Into the Fray

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​Into the Fray
6   ATTACK SHIELD   2
 Vengeance #43   The next Ally you play is unstoppable.

The next Tactical Attack you play deals +4 damage.

The next Martial Attack you play gains +10 shield, if you would gain shield.

On deplete, banish Into the Fray and the next threat you play deals +2 damage.

Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark.
Martial Attack

<tabber> "Genesis"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
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|-| "Vengeance"=

Vengeance Cards
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Sub Types | Special

|-| "Crisis"=

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Sub Types

|-| "Rift"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

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Sub Types

|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
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Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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|-| "Other"=

Other Lists
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|-| </tabber>

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