HoT/Zones/erudinburning/Erudin's Apocalypse/spoiler: Difference between revisions
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{{spoiler-row| Interrogate the cultist captive for any clues to what may happen to Erudin next | hail again | Erudin Burning}} | {{spoiler-row| Interrogate the cultist captive for any clues to what may happen to Erudin next | hail again | Erudin Burning}} | ||
{{spoiler-row| Report back to Markus Jaevins | hail | Erudin Burning}} | {{spoiler-row| Report back to Markus Jaevins | hail | Erudin Burning}} | ||
{{spoiler-row| Kill three of the fallen knights, and preserve the proud legacy of the Deepwater Knights (3) | | {{spoiler-row| Kill three of the fallen knights, and preserve the proud legacy of the Deepwater Knights (3) | southwest part of the zone you can climb up the right side and walk around the vey top part of the wall above everything | Erudin Burning}} | ||
{{spoiler-row| Report back to General Derrex | win | Erudin Burning}} | {{spoiler-row| Report back to General Derrex | win | Erudin Burning}} | ||
{{spoiler-end}} | {{spoiler-end}} |
Latest revision as of 03:59, 8 January 2011
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