LotS/Anguish Facepaint: Difference between revisions

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|ability=While equipped increases Energy by 3, Stamina by 3
|ability=While equipped increases Energy by 3, Stamina by 3
|text=The face paint worn in anguish isn't purely for show. The chemicals it contains can be blended to calibrate the wearer's sensitivity to pain -- heightening or deadening it in accordance with their tastes and purposes.
|text=The face paint worn in anguish isn't purely for show. The chemicals it contains can be blended to calibrate the wearer's sensitivity to pain -- heightening or deadening it in accordance with their tastes and purposes.
|obtained={{LotS/Mission2b|themeeting|The Scarlet Harlot}}
|obtained={{LotS/Mission2b|themeeting}}
}}
}}

Revision as of 23:13, 1 September 2012

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name::Anguish Facepaint [[:Category:LotS/type::Helmet|type::Helmet]]
Attack: attack::95
Defense: defense::82
Anguish Facepaint
While equipped increases Energy by 3, Stamina by 3
The face paint worn in anguish isn't purely for show. The chemicals it contains can be blended to calibrate the wearer's sensitivity to pain -- heightening or deadening it in accordance with their tastes and purposes.
Obtained from

Mission Boss: {{#varpull:LotS/missions/themeeting|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/themeeting|LotS/MissionHeader|zone}})

{{#set:statdps=462 }} {{#set:minprocdps=0 }} {{#set:maxprocdps=0 }} {{#set:totalminprocdps=462 }} {{#set:totalmaxprocdps=462 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Purple}} {{#set:ability=While equipped increases Energy by 3, Stamina by 3}} {{#set:text=The face paint worn in anguish isn't purely for show. The chemicals it contains can be blended to calibrate the wearer's sensitivity to pain -- heightening or deadening it in accordance with their tastes and purposes.}} {{#set:obtained=Mission Boss: {{#varpull:LotS/missions/themeeting|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/themeeting|LotS/MissionHeader|zone}})}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}