LotS/The Mad Hatter: Difference between revisions
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|crew= 16 - 8 Discipline, 8 Special (Attribute) | |crew= 16 - 8 Discipline, 8 Special (Attribute) | ||
|type=Ship | |type=Ship | ||
|powerbonus=10 | |||
|ability=Power Bonus: 10 | |ability=Power Bonus: 10 | ||
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates. | |text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates. |
Revision as of 15:29, 17 August 2012
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name::The Mad Hatter | [[:Category:LotS/type::Ship|type::Ship]] |
Officers: officers::4 - 2 Agility, 2 Intellect Crew: crew::16 - 8 Discipline, 8 Special (Attribute) |
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Power Bonus: powerBonus::10 Power Bonus: 10 | |
A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates. | |
Obtained from | |
{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}
{{#set:color=Orange}} {{#set:ability=Power Bonus: 10}} {{#set:text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.}} {{#set:obtained=The Hat [Nightmare]}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}