LotS/The Mad Hatter: Difference between revisions

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|crew= 16 - 8 Discipline, 8 Special (Attribute)
|crew= 16 - 8 Discipline, 8 Special (Attribute)
|type=Ship
|type=Ship
|powerbonus=10
|ability=Power Bonus: 10
|ability=Power Bonus: 10
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.

Revision as of 15:29, 17 August 2012

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name::The Mad Hatter [[:Category:LotS/type::Ship|type::Ship]]
Officers: officers::4 - 2 Agility, 2 Intellect
Crew: crew::16 - 8 Discipline, 8 Special (Attribute)
The Mad Hatter

Power Bonus: powerBonus::10

Power Bonus: 10
A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
Obtained from

The Hat [Nightmare]

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Power Bonus: 10}} {{#set:text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill/gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.}} {{#set:obtained=The Hat [Nightmare]}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}