LotS/Triple Barrel Blaster: Difference between revisions
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|text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage. | |text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage. | ||
|obtained={{LotS/ | |obtained={{LotS/Mission2b|theneurophage|The Neuro-Phage}} | ||
{{LotS/Mission2b|thepirate|The Pirate}} | |||
{{LotS/Mission2b|thepsychic|The Psychic}} | |||
}} | }} |
Revision as of 05:31, 7 August 2012
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name::Triple Barrel Blaster | [[:Category:LotS/type::Off Hand|type::Off Hand]] |
Attack: attack::70 Defense: defense::64 |
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The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage. | |
Obtained from | |
{{#set:statdps=344 }} {{#set:minprocdps=0 }} {{#set:maxprocdps=0 }} {{#set:totalminprocdps=344 }} {{#set:totalmaxprocdps=344 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}
{{#set:color=Blue}} {{#set:ability=}} {{#set:text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage.}} {{#set:obtained=Mission Boss: {{#varpull:LotS/missions/theneurophage|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/theneurophage|LotS/MissionHeader|zone}})
Mission Boss: {{#varpull:LotS/missions/thepsychic|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepsychic|LotS/MissionHeader|zone}})}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}