LotS/Triple Barrel Blaster: Difference between revisions

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|ability=
|ability=
|text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage.
|text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage.
|obtained={{LotS/ColorLink|LotS/missions/The_Right_Tools|The Right Tools Missions|SpringGreen}}  
|obtained={{LotS/Mission2b|theneurophage|The Neuro-Phage}}
 
{{LotS/Mission2b|thepirate|The Pirate}}
 
{{LotS/Mission2b|thepsychic|The Psychic}}
}}
}}

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name::Triple Barrel Blaster [[:Category:LotS/type::Off Hand|type::Off Hand]]
Attack: attack::70
Defense: defense::64
Triple Barrel Blaster
The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage.
Obtained from

Mission Boss: {{#varpull:LotS/missions/theneurophage|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/theneurophage|LotS/MissionHeader|zone}})

Mission Boss: {{#varpull:LotS/missions/thepirate|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepirate|LotS/MissionHeader|zone}})

Mission Boss: {{#varpull:LotS/missions/thepsychic|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepsychic|LotS/MissionHeader|zone}})

{{#set:statdps=344 }} {{#set:minprocdps=0 }} {{#set:maxprocdps=0 }} {{#set:totalminprocdps=344 }} {{#set:totalmaxprocdps=344 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Blue}} {{#set:ability=}} {{#set:text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage.}} {{#set:obtained=Mission Boss: {{#varpull:LotS/missions/theneurophage|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/theneurophage|LotS/MissionHeader|zone}})

Mission Boss: {{#varpull:LotS/missions/thepirate|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepirate|LotS/MissionHeader|zone}})

Mission Boss: {{#varpull:LotS/missions/thepsychic|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepsychic|LotS/MissionHeader|zone}})}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}