LotS/items/Tactics: Difference between revisions
Jump to navigation
Jump to search
Celtdragon (talk | contribs) No edit summary |
No edit summary |
||
Line 43: | Line 43: | ||
! width="4%" | Avg Damage/slot if synergy | ! width="4%" | Avg Damage/slot if synergy | ||
! width="15%" | Obtained | ! width="15%" | Obtained | ||
{{LotS/TacticRow|Deal in Death}} | |||
{{LotS/TacticRow|Stan's Undying Heroism}} | {{LotS/TacticRow|Stan's Undying Heroism}} | ||
{{LotS/TacticRow|Legacy Forge}} | {{LotS/TacticRow|Legacy Forge}} |
Revision as of 02:59, 24 November 2015
Item Navigation |
---|
Main Hand | Off Hand | Helmet | Chest | Gloves | Pants | Boots | Trinkets | Utilities | Fusion |
Tactics | Consumables | Ships | Officers | Crew | Sidekicks | Engineering | Best Items | Home |
Introduction
- Tactics are sorted by 'value', the "Craptics" (as the useless tactics are named in game) and tactics almost never used are at the bottom.
- EDC chain tactics are low in rankings as they are not compatible with Gorgon Stare and Bull in a China Shop. EDC chain is outdated.
- On general raids,the raid summoner can remove tactics by double-clicking on the tactic icons. The tactic summoner can remove his own.
- The summoner of a raid should check the coherence of the tactics added on his raids, and remove those that don't fit.
- The more accurate the tactics are, the less hits you will need to reach good loot levels, and the more raids you will be able to hit.
General Tactics
Operations Tactics
|