Template:LoA/Item: Difference between revisions
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Required variables: | Required variables: | ||
name - name of item | name - (optional override) name of item | ||
color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) | color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) | ||
image - name of image (default is "LoA name.png"). image should not include LoA in its name. | image - (optional override) name of image (default is "LoA name.png"). image should not include LoA in its name. | ||
desc - item description | desc - item description | ||
obtained - obtained text | obtained - obtained text | ||
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max_gems - maximum number of gems | max_gems - maximum number of gems | ||
set_name - name of the Set e.g. Peerless | set_name - name of the Set e.g. Peerless | ||
Stats variables: | Stats variables: | ||
hp - item base hp value | hp - item base hp value | ||
agi - item base agility value | agi - item base agility value |
Revision as of 02:11, 26 January 2014
Item | ||
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Price: {{{price}}} | ||
Limit: {{{limit}}} |
Required variables: name - (optional override) name of item color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) image - (optional override) name of image (default is "LoA name.png"). image should not include LoA in its name. desc - item description obtained - obtained text price - item price limit - limit text Level variables: equip_level - level for equipment req_level - level requirement for non-equipment Equipment specific variables: max_enhance - maximum level item can be enhanced max_gems - maximum number of gems set_name - name of the Set e.g. Peerless Stats variables: hp - item base hp value agi - item base agility value patk - item base patk value pdef - item base pdef value matk - item base matk value mdef - item base mdef value hit - item base Hit rating crit - item base Crit rating block - item base Block rating dodge - item base Dodge rating end - item base END value ice_dmg - item base Ice DMG value ice_resist - item base Ice RES value fire_dmg - item base Fire DMG value fire_resist - item base Fire RES value electro_dmg - item base Electro DMG value electro_resist - item base Electro RES value