Template:LoA/Item: Difference between revisions
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{{#switch: {{{set_name|}}}{{{set_item1|}}}{{{set_item2|}}}{{{set_item3|}}}{{{set_item4|}}}{{{set_item5|}}}{{{set_item6|}}}{{{set_bonus_2}}}{{{set_bonus_4}}}{{{set_bonus_6}}} | {{#switch: {{{set_name|}}}{{{set_item1|}}}{{{set_item2|}}}{{{set_item3|}}}{{{set_item4|}}}{{{set_item5|}}}{{{set_item6|}}}{{{set_bonus_2|}}}{{{set_bonus_4|}}}{{{set_bonus_6|}}} | ||
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|#default = {{!}}<hr style="margin-left: 12.5%; height: 1px; color: #1a1512; width: 75% " /> | |#default = {{!}}<hr style="margin-left: 12.5%; height: 1px; color: #1a1512; width: 75% " /> |
Revision as of 22:21, 15 January 2014
{{{name}}} | ||
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Price: {{{price}}} | ||
Limit: {{{limit}}} |
Required variables: name - name of item color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) image - name of image (default is "LoA name.png"). image should not include LoA in its name. desc - item description obtained - obtained text price - item price limit - limit text Level variables: equip_level - level for equipment req_level - level requirement for non-equipment Equipment specific variables: max_enhance - maximum level item can be enhanced max_gems - maximum number of gems set_name - name of the Set e.g. Peerless set_bonus_2 - bonus for 2 worn pieces of same set set_bonus_4 - bonus for 4 worn pieces of same set set_bonus_6 - bonus for 6 worn pieces of same set set_item1 - First item in the set (Left column 1) set_item2 - Second item in the set (Left column 2) set_item3 - Third item in the set (Left column 3) set_item4 - Fourth item in the set (Right column 1) set_item5 - Fifth item in the set (Right column 2) set_item6 - Sixth item in the set (Right column 3) Stats variables: br - item Battle Rating hp - item base hp value agi - item base agility value patk - item base patk value pdef - item base pdef value matk - item base matk value mdef - item base mdef value hit - item base Hit rating crit - item base Crit rating block - item base Block rating dodge - item base Dodge rating end - item base END value ice_dmg - item base Ice DMG value ice_resist - item base Ice RES value fire_dmg - item base Fire DMG value fire_resist - item base Fire RES value electro_dmg - item base Electro DMG value electro_resist - item base Electro RES value