Template:LoA/Item: Difference between revisions

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{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}<span style="font-weight: bold; color:{{LoA/ColorBrown}};">Base Attributes</span>
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}<span style="font-weight: bold; color:{{LoA/ColorBrown}};">Base Attributes</span>
{{!-}}
{{!-}}
{{#if: {{{hp|}}}|
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}HP {{{hp}}}
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}HP {{{hp}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Agility {{{agi}}}
{{#if: {{{agi|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Agility {{{agi}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}PATK {{{patk}}}
{{#if: {{{patk|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}PATK {{{patk}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}PDEF {{{pdef}}}
{{#if: {{{pdef|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}PDEF {{{pdef}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}MATK {{{matk}}}
{{#if: {{{matk|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}MATK {{{matk}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}MDEF {{{mdef}}}
{{#if: {{{mdef|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}MDEF {{{mdef}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Hit {{{hit}}}
{{#if: {{{hit|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Hit {{{hit}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Crit rating {{{crit}}}
{{#if: {{{crit|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Crit rating {{{crit}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Block {{{block}}}
{{#if: {{{block|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Block {{{block}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Dodge {{{dodge}}}
{{#if: {{{dodge|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Dodge {{{dodge}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}END {{{end}}}
{{#if: {{{end|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}END {{{end}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Ice DMG{{{ice_dmg}}}
{{#if: {{{ice_dmg|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Ice DMG{{{ice_dmg}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Ice RES {{{ice_resist}}}
{{#if: {{{ice_resist|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Ice RES {{{ice_resist}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Fire DMG {{{fire_dmg}}}
{{#if: {{{fire_dmg|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Fire DMG {{{fire_dmg}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Fire RES {{{fire_resist}}}
{{#if: {{{fire_resist|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Fire RES {{{fire_resist}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Electro DMG {{{electro_dmg}}}
{{#if: {{{electro_dmg|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Electro DMG {{{electro_dmg}}}
{{!-}}}}
{{!-}}}}
{{#if: {{{hp|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Electro RES {{{electro_resist}}}
{{#if: {{{electro_resist|}}}|{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Electro RES {{{electro_resist}}}
{{!-}}}}
{{!-}}}}
{{table-end}}
{{table-end}}

Revision as of 21:35, 15 January 2014

{{{name}}}
[[Image:LoA {{{name}}}.png]]
Type: {{{type}}}
Class: {{{class}}}
Equip Lvl.: {{{level}}}
B.R. {{{br}}}

Set Attributes  
{{{set_name}}} Set  
{{{set_item1}}} {{{set_item4}}}
{{{set_item2}}} {{{set_item5}}}
{{{set_item3}}} {{{set_item6}}}
[2] {{{set_bonus_2}}}
[4] {{{set_bonus_4}}}
[6] {{{set_bonus_6}}}

Base Attributes
{{{desc}}}
Found in: {{{obtained}}}

Price: {{{price}}}
Limit: {{{limit}}}

Required variables:
name - name of item
color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones)
image - name of image (default is "LoA name.png").  image should not include LoA in its name.
desc - item description
obtained - obtained text
price - item price
limit - limit text

Equipment specific:
max_enhance - maximum level item can be enhanced
set_name - name of the Set e.g. Peerless
set_bonus_2 - bonus for 2 worn pieces of same set
set_bonus_4 - bonus for 4 worn pieces of same set
set_bonus_6 - bonus for 6 worn pieces of same set
set_item1 - First item in the set (Left column 1)
set_item2 - Second item in the set (Left column 2)
set_item3 - Third item in the set (Left column 3)
set_item4 - Fourth item in the set (Right column 1)
set_item5 - Fifth item in the set (Right column 2)
set_item6 - Sixth item in the set (Right column 3)

Item attributes:
hp - item base hp value
agi - item base agility value
patk - item base patk value
pdef - item base pdef value
matk - item base matk value
mdef - item base mdef value
hit - item base Hit rating
crit - item base Crit rating
block - item base Block rating
dodge - item base Dodge rating
end - item base END value
ice_dmg - item base Ice DMG value
ice_resist - item base Ice RES value
fire_dmg - item base Fire DMG value
fire_resist - item base Fire RES value
electro_dmg - item base Electro DMG value
electro_resist - item base Electro RES value