Template:LoA/Item: Difference between revisions
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|<hr style="margin-left: 12.5%; height: 1px; color: #1a1512; width: 75% " /> | {{#switch: {{{hp|}}}{{{agi|}}}{{{patk|}}}{{{pdef|}}}{{{matk|}}}{{{mdef|}}}{{{hit|}}}{{{crit|}}}{{{block|}}}{{{dodge|}}}{{{end|}}}{{{ice_dmg|}}}{{{ice_resist|}}}{{{fire_dmg|}}}{{{fire_resist|}}}{{{electro_dmg|}}}{{{electro_resist|}}} | ||
| = | |||
|#default = {{!}}<hr style="margin-left: 12.5%; height: 1px; color: #1a1512; width: 75% " /> | |||
{ | {{!-}} | ||
{{!}} | |||
{{table-begin}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}<span style="font-weight: bold; color:{{LoA/ColorBrown}};">Base Attributes</span> | |||
| | | | ||
{{!}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}HP {{{hp}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Agility {{{agi}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}PATK {{{patk}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}PDEF {{{pdef}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}MATK {{{matk}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}MDEF {{{mdef}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Hit {{{hit}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Crit rating {{{crit}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Block {{{block}}} | |||
{{!-}} | |||
|style="text-align:left; vertical-align:top; padding-left:3px;" | |style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Dodge {{{dodge}}} | ||
{{!-}} | |||
|style="text-align:left; vertical-align:top; padding-left:3px;" | |style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}END {{{end}}} | ||
{{!-}} | |||
|style="text-align:left; vertical-align:top; padding-left:3px;" | |style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Ice DMG{{{ice_dmg}}} | ||
{{!-}} | |||
|style="text-align:left; vertical-align:top; padding-left:3px;" | |style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Ice RES {{{ice_resist}}} | ||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Fire DMG {{{fire_dmg}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Fire RES {{{fire_resist}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Electro DMG {{{electro_dmg}}} | |||
{{!-}} | |||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Electro RES {{{electro_resist}}} | |||
{{!-}} | |||
{{table-end}} | |||
{{!-}} | |||
}} | |||
|<hr style="margin-left: 12.5%; height: 1px; color: #1a1512; width: 75% " /> | |<hr style="margin-left: 12.5%; height: 1px; color: #1a1512; width: 75% " /> | ||
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<noinclude> | <noinclude> | ||
<pre> | <pre> | ||
Required variables: | |||
name - name of item | name - name of item | ||
color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) | color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) | ||
image - name of image (default is "LoA name.png"). image should not include LoA in its name. | image - name of image (default is "LoA name.png"). image should not include LoA in its name. | ||
desc - item description | desc - item description | ||
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price - item price | price - item price | ||
limit - limit text | limit - limit text | ||
Equipment specific: | |||
max_enhance - maximum level item can be enhanced | |||
set_name - name of the Set e.g. Peerless | set_name - name of the Set e.g. Peerless | ||
set_bonus_2 - bonus for 2 worn pieces of same set | set_bonus_2 - bonus for 2 worn pieces of same set |
Revision as of 21:29, 15 January 2014
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Price: {{{price}}} | ||||||||||||||||
Limit: {{{limit}}} |
Required variables: name - name of item color - color of item, Emerald, Opal, Garnet, Topaz, Ruby. (note: current theory is birthstones) image - name of image (default is "LoA name.png"). image should not include LoA in its name. desc - item description obtained - obtained text price - item price limit - limit text Equipment specific: max_enhance - maximum level item can be enhanced set_name - name of the Set e.g. Peerless set_bonus_2 - bonus for 2 worn pieces of same set set_bonus_4 - bonus for 4 worn pieces of same set set_bonus_6 - bonus for 6 worn pieces of same set set_item1 - First item in the set (Left column 1) set_item2 - Second item in the set (Left column 2) set_item3 - Third item in the set (Left column 3) set_item4 - Fourth item in the set (Right column 1) set_item5 - Fifth item in the set (Right column 2) set_item6 - Sixth item in the set (Right column 3) Item attributes: hp - item base hp value agi - item base agility value patk - item base patk value pdef - item base pdef value matk - item base matk value mdef - item base mdef value hit - item base Hit rating crit - item base Crit rating block - item base Block rating dodge - item base Dodge rating end - item base END value ice_dmg - item base Ice DMG value ice_resist - item base Ice RES value fire_dmg - item base Fire DMG value fire_resist - item base Fire RES value electro_dmg - item base Electro DMG value electro_resist - item base Electro RES value