LoH/cards/Into the Fray: Difference between revisions
(Created page with "{{LoH/Card
|id=481
|cardnum=43
|name=Into the Fray
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>
|image=481_into_the_fray.jpg
|set=...") |
No edit summary |
||
Line 23: | Line 23: | ||
The next Tactical [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attack</span>]] you play deals +4 damage.<br /> | The next Tactical [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attack</span>]] you play deals +4 damage.<br /> | ||
<br /> | <br /> | ||
The next Martial [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attack</span>]] you play gains +10 shield.<br /> | The next Martial [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attack</span>]] you play gains +10 shield, if you would gain [[LoH/terms/Shield|<span style="font-weight: bold; color: #CAFD00">shield</span>]].<br /> | ||
<br /> | <br /> | ||
[[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you play deals +2 damage.</span> | [[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you play deals +2 damage.</span> | ||
|short_desc=<span class="plainlinks">The next Ally you play is unstoppable.<br /> | |short_desc=<span class="plainlinks">The next Ally you play is unstoppable.<br /> | ||
The next Tactical attack you play deals +4 damage.<br /> | The next Tactical attack you play deals +4 damage.<br /> | ||
The next Martial attack you play gains +10 shield.<br /> | The next Martial attack you play gains +10 shield, if you would gain shield.<br /> | ||
On deplete, banish [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next threat you play deals +2 damage.</span> | On deplete, banish [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next threat you play deals +2 damage.</span> | ||
|lore=Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark. | |lore=Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark. | ||
}} | }} |
Revision as of 21:21, 17 January 2013
Into the Fray
6 ATTACK
SHIELD 2
Vengeance #43
The next Ally you play is unstoppable.
The next Tactical attack you play deals +4 damage.
The next Martial attack you play gains +10 shield, if you would gain shield.
On deplete, banish Into the Fray and the next threat you play deals +2 damage.
Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark.
Martial Attack
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|