Jugg/Quests/Radway Tournament of Honor/spoiler: Difference between revisions

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* '''Damage''' 24 ~ 27 critical ~50
* '''Damage''' 24 ~ 27 critical ~50


The fight is relatively easy, use you best idol, and potion as needed.  The monster heals every now and then, so the fight can be a bit random at times.
The fight is relatively easy, use you best idol, and potion as needed.  The monster heals every now and then, so the fight can be a bit random at times.  Additionally during the whole fight all your combat statistics (rage, protection, agility) are all set to 0.  So you will not get class armor bonuses.


* '''Monster abilities'''
* '''Monster abilities'''

Revision as of 16:01, 28 March 2011

Fight 1

  • HP 571
  • Damage 24 ~ 27 critical ~50

The fight is relatively easy, use you best idol, and potion as needed. The monster heals every now and then, so the fight can be a bit random at times. Additionally during the whole fight all your combat statistics (rage, protection, agility) are all set to 0. So you will not get class armor bonuses.

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Intimidating Roar|Jugg/Item|image}}|40px|Intimidating Roar|link=Jugg/Intimidating Roar]] Intimidating Roar
[[File:Jugg {{#varpull:Jugg/Intimidating Blow|Jugg/Item|image}}|40px|Intimidating Blow|link=Jugg/Intimidating Blow]] Intimidating Blow
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (3 pcs.)

Fight 2

test

Fight 3

test

Fight 4

test

Fight 5

test

Fight 6

test

Fight 7

test