Jugg/Quests/Radway Tournament of Honor/spoiler: Difference between revisions
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* '''Damage''' 24 ~ 27 critical ~50 | * '''Damage''' 24 ~ 27 critical ~50 | ||
The fight is relatively easy, use you best idol, and potion as needed. The monster heals every now and then, so the fight can be a bit random at times. | The fight is relatively easy, use you best idol, and potion as needed. The monster heals every now and then, so the fight can be a bit random at times. Additionally during the whole fight all your combat statistics (rage, protection, agility) are all set to 0. So you will not get class armor bonuses. | ||
* '''Monster abilities''' | * '''Monster abilities''' |
Revision as of 16:01, 28 March 2011
Fight 1
- HP 571
- Damage 24 ~ 27 critical ~50
The fight is relatively easy, use you best idol, and potion as needed. The monster heals every now and then, so the fight can be a bit random at times. Additionally during the whole fight all your combat statistics (rage, protection, agility) are all set to 0. So you will not get class armor bonuses.
- Monster abilities
[[File:Jugg {{#varpull:Jugg/Intimidating Roar|Jugg/Item|image}}|40px|Intimidating Roar|link=Jugg/Intimidating Roar]] | Intimidating Roar |
[[File:Jugg {{#varpull:Jugg/Intimidating Blow|Jugg/Item|image}}|40px|Intimidating Blow|link=Jugg/Intimidating Blow]] | Intimidating Blow |
- Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] | Great Elixir of Hero (1 pcs.) |
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] | Great Elixir of Life (3 pcs.) |
Fight 2
test
Fight 3
test
Fight 4
test
Fight 5
test
Fight 6
test
Fight 7
test