LoH/issues/Back Issues: Part 2: Difference between revisions

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|tooltip=
|tooltip=
|reqtext=You must complete issue 10 to unlock this issue.
|reqtext=You must complete issue 10 to unlock this issue.
|image_title=
|image_tile=z11_tile.jpg
|image_background=z11_background.jpg
|image_background=main_background.jpg
|image_battle=bg_city_streets.jpg
|image_battle=bg_city_streets.jpg
|issue_cover=z11_cover.jpg
|total_areas=5
|total_encounters=19
|total_fights=95 (Normal), 127 (Crisis)
|total_energy=9380 (Normal), 12380 (Crisis)
|cooldown=00:20:00:00
|issue_purchasables=* [[LoH/cards/Young Zeroth|Young Zeroth]] (500 [[LoH/Bucks|Bucks]]) (first two weeks after issue release only)
|prev=Back Issues: Part 1
|next=Back Issues: Part 3
|craft_item=Eyebot Eye
|unique_drop=Arch-Frenemies
}}
}}
{{LoH/MissionBegin|issue=Back Issues: Part 2|name=With Friends Like These...}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/With Friends Like These.../Young Zeroth (1)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/With Friends Like These.../Sunderlings (2)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/With Friends Like These.../Crime Blotter (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/With Friends Like These.../Shimmerstorm (4)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=Back Issues: Part 2|name=Can't Fight City Hall}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Can't Fight City Hall/Iso-Man (1)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Can't Fight City Hall/Kindlings (2)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Can't Fight City Hall/Gingerhaired Men (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Can't Fight City Hall/Henchmob (4)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=Back Issues: Part 2|name=Invariable}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Invariable/Eyebots (1)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Invariable/The Variables (2)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Invariable/Beacon (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Invariable/The Variables (4)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=Back Issues: Part 2|name=Formulaic}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Formulaic/Bookworm (1)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Formulaic/Bantam (2)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Formulaic/The Accelerant (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Formulaic/The Formula (4)}}
{{LoH/MissionEnd}}
{{LoH/MissionBegin|issue=Back Issues: Part 2|name=Daddy's Girl}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Daddy's Girl/Henchmob (1)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Daddy's Girl/Eyebots (2)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 2/missions/Daddy's Girl/Little Susie: Eye Candy (3)}}
{{LoH/MissionEnd}}

Latest revision as of 18:38, 12 October 2013

Previous Issue: << Back Issues: Part 1   Next Issue: Back Issues: Part 3 >>
Issue #11 - Back Issues: Part 2 (Story)
You must complete issue 10 to unlock this issue.
Cooldown: 00:20:00:00
Issue Stats
Total areas: 5 Total rounds of fighting: 95 (Normal), 127 (Crisis)
Total encounters: 19 Total energy: 9380 (Normal), 12380 (Crisis)
Unique Issue Crafting Drops
Eyebot Eye
Eyebot Eye
Issue Purchasables
Issue Completion Reward
Card Badges Type Sub-type Attack Defense Card Text
Arch-Frenemies LoH/Card|badges}} {{#varpull:LoH/cards/Arch-Frenemies|LoH/Card|type}} LoH/Card|subtype}} LoH/Card|damagebase}} LoH/Card|shieldbase}} LoH/Card|desc}}



With Friends Like These...
Young Zeroth
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Young Zeroth Normal Deck
Crisis 90 8 720 144 (+576) 900 Young Zeroth Crisis Deck
Sunderlings
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Sunderlings Normal Deck
Crisis 90 8 720 144 (+576) 900 Sunderlings Crisis Deck
Crime Blotter
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Crime Blotter Normal Deck
Crisis 90 8 720 144 (+576) 900 Crime Blotter Crisis Deck
Shimmerstorm
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Shimmerstorm Normal Deck
Crisis 90 8 720 144 (+576) 900 Shimmerstorm Crisis Deck
Can't Fight City Hall
Iso-Man
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Iso-Man Normal Deck
Crisis 90 8 720 144 (+576) 900 Iso-Man Crisis Deck
Kindlings
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Kindlings Normal Deck
Crisis 90 8 720 144 (+576) 900 Kindlings Crisis Deck
Gingerhaired Men
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Gingerhaired Men Normal Deck
Crisis 90 8 720 144 (+576) 900 Gingerhaired Men Crisis Deck
Henchmob
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 280 1 280 448 (+1792) 2800 Henchmob Normal Deck
Crisis 280 1 280 448 (+1792) 2800 Henchmob Crisis Deck
Invariable
Eyebots
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Eyebots Normal Deck
Crisis 90 8 720 144 (+576) 900 Eyebots Crisis Deck
The Variables
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 120 4 480 192 (+768) 1200 The Variables Normal Deck
Crisis 120 6 720 192 (+768) 1200 The Variables Crisis Deck
Beacon
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Beacon Normal Deck
Crisis 90 8 720 144 (+576) 900 Beacon Crisis Deck
The Variables
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 120 4 480 192 (+768) 1200 The Variables Normal Deck
Crisis 120 6 720 192 (+768) 1200 The Variables Crisis Deck
Formulaic
Bookworm
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Bookworm Normal Deck
Crisis 90 8 720 144 (+576) 900 Bookworm Crisis Deck
Bantam
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Bantam Normal Deck
Crisis 90 8 720 144 (+576) 900 Bantam Crisis Deck
The Accelerant
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 The Accelerant Normal Deck
Crisis 90 8 720 144 (+576) 900 The Accelerant Crisis Deck
The Formula
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 280 1 280 448 (+1792) 2800 The Formula Normal Deck
Crisis 280 1 280 448 (+1792) 2800 The Formula Crisis Deck
Daddy's Girl
Henchmob
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Henchmob Normal Deck
Crisis 90 8 720 144 (+576) 900 Henchmob Crisis Deck
Eyebots
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Eyebots Normal Deck
Crisis 90 8 720 144 (+576) 900 Eyebots Crisis Deck
Little Susie: Eye Candy
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 300 1 300 480 (+1920) 3000 Little Susie: Eye Candy Normal Deck
Crisis 300 1 300 480 (+1920) 3000 Little Susie: Eye Candy Crisis Deck