LotS/Missile Interceptor: Difference between revisions

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(Created page with "{{LotS Item |name=Missile Interceptor |attack= |defense= |color=Orange |officers=4 - 2 Ranged, 2 Heal |crew=16 - 8 Tank, 8 Melee |type=Ship |powerbonus=6 |ability=Scapegoat: C...")
 
(Engineering)
 
(One intermediate revision by one other user not shown)
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{{LotS Item
{{LotS Item
|name=Missile Interceptor
|name=Missile Interceptor
|color=Orange
|attack=
|attack=
|defense=
|defense=
|color=Orange
|officers=4 - 2 Heal, 2 Ranged
|officers=4 - 2 Ranged, 2 Heal
|crew=16 - 8 Tank, 8 Melee
|crew=16 - 8 Tank, 8 Melee
|engineering=2 Weapon
|type=Ship
|type=Ship
|powerbonus=6
|powerbonus=6
Line 11: Line 12:
|text=The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.
|text=The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.
|obtained={{LotS/RaidLink|Missile Strike}}
|obtained={{LotS/RaidLink|Missile Strike}}
|used={{LotS/Labex|vulturegunshipii}}
}}
}}

Latest revision as of 21:24, 31 July 2013

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name::Missile Interceptor [[:Category:LotS/type::Ship|type::Ship]]
Officers: officers::4 - 2 Heal, 2 Ranged
Crew: crew::16 - 8 Tank, 8 Melee
Engineering: engineering::2 Weapon
Missile Interceptor

Power Bonus: powerBonus::6

Scapegoat: Chance for bonus damage; Extra damage against Small raids; Extra damage for each Snuuth Electric Angel and Missile Commander in the ship
The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.
Obtained from

Missile Strike

Used in the following

Lab: {{#varpull:LotS/experiment/vulturegunshipii|Experiment|firstreward}}

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Scapegoat: Chance for bonus damage; Extra damage against Small raids; Extra damage for each Snuuth Electric Angel and Missile Commander in the ship}} {{#set:text=The ship's energy field serves as a lure, interfering with missiles' guidance systems and drawing them towards the vessel instead of their intended targets. Fortunately it also acts as an impressive protective barrier, enabling the craft to survive the experience.}} {{#set:obtained=Missile Strike}} {{#set:used=Lab: {{#varpull:LotS/experiment/vulturegunshipii|Experiment|firstreward}}}} {{#set:notes=}} {{#set:unique=}}