LotS/Evil Henchman's Sticky Gloves: Difference between revisions

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|defense=165
|defense=165
|type=Gloves
|type=Gloves
|ability=Evil Is Good: Chance for bonus damage; Extra damage for each additional Evil Henchman item equipped.
|ability=Evil Is Good: Chance for bonus damage; Extra damage for each additional {{LotS/ItemSetLink2|Evil Henchman's}} item equipped.
|text="How many times has one of your minions held a hero at gunpoint, only to be disarmed by a quick combat technique, the crack of a whip, or the hero's annoying animal or robot sidekick? Such occurrences can be completely avoided with the aid of these special gloves. When activated, they form an unbreakable grip around the henchman's weapon -- or around any other important object which might otherwise be dislodged from their hands during a frustrating slapstick sequence." -- Evil Is Good's promotional catalogue, sent out to warlords, dictators, and supervillains across human space
|text="How many times has one of your minions held a hero at gunpoint, only to be disarmed by a quick combat technique, the crack of a whip, or the hero's annoying animal or robot sidekick? Such occurrences can be completely avoided with the aid of these special gloves. When activated, they form an unbreakable grip around the henchman's weapon -- or around any other important object which might otherwise be dislodged from their hands during a frustrating slapstick sequence." -- Evil Is Good's promotional catalogue, sent out to warlords, dictators, and supervillains across human space
|obtained={{LotS/Rexp}}
|obtained={{LotS/Rexp}}
}}
}}

Latest revision as of 21:41, 4 May 2015

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name::Evil Henchman's Sticky Gloves [[:Category:LotS/type::Gloves|type::Gloves]]
Attack: attack::135
Defense: defense::165
Evil Henchman's Sticky Gloves
Evil Is Good: Chance for bonus damage; Extra damage for each additional {{#vardefine:item|{{#varpull:LotS/Evil Henchman's Equipment Set|LotS/ItemSet|item1}}}}Evil Henchman's item equipped.
"How many times has one of your minions held a hero at gunpoint, only to be disarmed by a quick combat technique, the crack of a whip, or the hero's annoying animal or robot sidekick? Such occurrences can be completely avoided with the aid of these special gloves. When activated, they form an unbreakable grip around the henchman's weapon -- or around any other important object which might otherwise be dislodged from their hands during a frustrating slapstick sequence." -- Evil Is Good's promotional catalogue, sent out to warlords, dictators, and supervillains across human space
Obtained from

Expedition Pack (Retired)

{{#set:statdps=705 }} {{#set:minprocdps=0 }} {{#set:maxprocdps=0 }} {{#set:totalminprocdps=705 }} {{#set:totalmaxprocdps=705 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Evil Is Good: Chance for bonus damage; Extra damage for each additional {{#vardefine:item|{{#varpull:LotS/Evil Henchman's Equipment Set|LotS/ItemSet|item1}}}}Evil Henchman's item equipped.}} {{#set:text="How many times has one of your minions held a hero at gunpoint, only to be disarmed by a quick combat technique, the crack of a whip, or the hero's annoying animal or robot sidekick? Such occurrences can be completely avoided with the aid of these special gloves. When activated, they form an unbreakable grip around the henchman's weapon -- or around any other important object which might otherwise be dislodged from their hands during a frustrating slapstick sequence." -- Evil Is Good's promotional catalogue, sent out to warlords, dictators, and supervillains across human space}} {{#set:obtained=Expedition Pack (Retired)}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}