Jugg/Quests/Radway Tournament of Honor/spoiler: Difference between revisions

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* '''Damage''' 39 ~ 45 no critical damage
* '''Damage''' 39 ~ 45 no critical damage


This fight is against a mage, he only uses spells against you.  Once you beat on him for a little while he will use his ability Shadow of Death, this is the key to victory.  Do not attack him when he uses this, instead anger him (click the <span color="red>'''!!!'''</span> next to his name) , it will cause a 10hp wisp to spawn and you will immediately switch to it, at this point you can use an idol to kill him stalling against the wisp.
This fight is against a mage, he only uses spells against you.  Once you beat on him for a little while he will use his ability Shadow of Death, this is the key to victory.  Do not attack him when he uses this, instead anger him (click the <span style="color: red;">'''!!!'''</span> next to his name) , it will cause a 10hp wisp to spawn and you will immediately switch to it, at this point you can use an idol to kill him stalling against the wisp.


* '''Monster abilities'''
* '''Monster abilities'''
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Basically the idea is each phase get him to 50% life.  You will start hitting for more damage and get more life the stronger the astral force that is on you.  Astral Force will heal you to full each time, so once he is below 50% you basically win.
Basically the idea is each phase get him to 50% life.  You will start hitting for more damage and get more life the stronger the astral force that is on you.  Astral Force will heal you to full each time, so once he is below 50% you basically win.
this might be new. i just finished the last fight and sometime in fight, the mysterious fighter, summons a skeleton, you better have an idol ready and throw it fast to fight the skeleton, or when your turn on the skeleton comes it will kill you, you can throw the lowest of the idols it doesn't matter i guess that is the wandering nightmare the guy at the beginning of the fight is warning you about


* '''Monster abilities'''
* '''Monster abilities'''

Latest revision as of 07:17, 16 September 2011

Fight 1[edit]

  • HP 571
  • Damage 24 ~ 27 critical ~50

The fight is relatively easy, use you best idol, and potion as needed. The monster heals every now and then, so the fight can be a bit random at times. Additionally during the whole fight all your combat statistics (rage, protection, agility) are all set to 0. So you will not get class armor bonuses.

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Intimidating Roar|Jugg/Item|image}}|40px|Intimidating Roar|link=Jugg/Intimidating Roar]] Intimidating Roar
[[File:Jugg {{#varpull:Jugg/Intimidating Blow|Jugg/Item|image}}|40px|Intimidating Blow|link=Jugg/Intimidating Blow]] Intimidating Blow
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (3 pcs.)

Fight 2[edit]

  • HP 1200
  • Damage 26 ~ 30 critical ~60

This fight is similar to the Queen in chasm. You need to use vampire orbs every single attack or else you will take massive amounts of damage every swing. This fight is even easier then the first. Only use a summon idol if you need it.

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Skilled Provocation|Jugg/Item|image}}|40px|Skilled Provocation|link=Jugg/Skilled Provocation]] Skilled Provocation
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (2 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Vampire Orb|Jugg/Item|image}}|40px|Great Vampire Orb|link=Jugg/Great Vampire Orb]] Great Vampire Orb (9 pcs.)

Fight 3[edit]

  • HP 600
  • Damage 37 ~ 40 critical ~80

You opponent will heal himself for 120 twice during the fight. Recommended is use of an idol and orbs of strength. Burn him down as fast as possible to trigger heals. Once he has healed twice he only hits for about half damage. This fight can be very challenging at level 13 and 14.

  • Monster abilities

Heals for about 120 life when he gets low 2 times.

  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (2 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Orb of Strength|Jugg/Item|image}}|40px|Great Orb of Strength|link=Jugg/Great Orb of Strength]] Great Orb of Strength (10 pcs.)

Fight 4[edit]

  • HP 600
  • Damage 39 ~ 45 no critical damage

This fight is against a mage, he only uses spells against you. Once you beat on him for a little while he will use his ability Shadow of Death, this is the key to victory. Do not attack him when he uses this, instead anger him (click the !!! next to his name) , it will cause a 10hp wisp to spawn and you will immediately switch to it, at this point you can use an idol to kill him stalling against the wisp.

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Shadow of Death|Jugg/Item|image}}|40px|Shadow of Death|link=Jugg/Shadow of Death]] Shadow of Death
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (3 pcs.)

Fight 5[edit]

  • HP 800
  • Damage 26 ~ 30 critical ~60

The trick to this fight is to use your Slot 4 self-buff ability from your gauntlet such as Ice Armor or Lightening Fury when you are under effect from the control spell. If you do not deal with being controlled immediately you will lose. Burn him down as fast as possible.

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Partial Control|Jugg/Item|image}}|40px|Partial Control|link=Jugg/Partial Control]] Partial Control
[[File:Jugg {{#varpull:Jugg/Significant Control|Jugg/Item|image}}|40px|Significant Control|link=Jugg/Significant Control]] Significant Control
[[File:Jugg {{#varpull:Jugg/Absolute Control|Jugg/Item|image}}|40px|Absolute Control|link=Jugg/Absolute Control]] Absolute Control
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (2 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Orb of Strength|Jugg/Item|image}}|40px|Great Orb of Strength|link=Jugg/Great Orb of Strength]] Great Orb of Strength (10 pcs.)

Fight 6[edit]

  • HP 400 each monster
  • Damage 26 ~ 30 critical ~60

This fight involves 2 sisters, 400 hp each. Equip as many initiative artifacts as you can for this. Focus your damage on one of the sisters. If you damage the other too much they will start casting Deadly Game on you and you will never get a turn. The other abilities don't seem to do much. The only way out of the lock is to get luck and win an initiative roll. Not sure if an idol will help.

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Concentration|Jugg/Item|image}}|40px|Concentration|link=Jugg/Concentration]] Concentration
[[File:Jugg {{#varpull:Jugg/Mincer|Jugg/Item|image}}|40px|Mincer|link=Jugg/Mincer]] Mincer
[[File:Jugg {{#varpull:Jugg/Deadly Game|Jugg/Item|image}}|40px|Deadly Game|link=Jugg/Deadly Game]] Deadly Game
[[File:Jugg {{#varpull:Jugg/Chopping|Jugg/Item|image}}|40px|Chopping|link=Jugg/Chopping]] Chopping
[[File:Jugg {{#varpull:Jugg/Malice|Jugg/Item|image}}|40px|Malice|link=Jugg/Malice]] Malice
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (2 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Orb of Strength|Jugg/Item|image}}|40px|Great Orb of Strength|link=Jugg/Great Orb of Strength]] Great Orb of Strength (10 pcs.)

Fight 7[edit]

  • HP 400 each monster
  • Damage 26 ~ 30 critical ~60

This is a multi-phase fight. Start off by using your Elixir of hero immediately and Do not attack the monster if it has the hour glass ability on it (Fateful Moment). He should cast one of the Astral Force abilities when you do not attack. This is good. If you attack him before Fateful Moment is gone and Astral Forces are not in effect you instantly die.

Basically the idea is each phase get him to 50% life. You will start hitting for more damage and get more life the stronger the astral force that is on you. Astral Force will heal you to full each time, so once he is below 50% you basically win.

this might be new. i just finished the last fight and sometime in fight, the mysterious fighter, summons a skeleton, you better have an idol ready and throw it fast to fight the skeleton, or when your turn on the skeleton comes it will kill you, you can throw the lowest of the idols it doesn't matter i guess that is the wandering nightmare the guy at the beginning of the fight is warning you about

  • Monster abilities
[[File:Jugg {{#varpull:Jugg/Fateful Moment|Jugg/Item|image}}|40px|Fateful Moment|link=Jugg/Fateful Moment]] Fateful Moment
[[File:Jugg {{#varpull:Jugg/Astral Force I|Jugg/Item|image}}|40px|Astral Force I|link=Jugg/Astral Force I]] Astral Force I
[[File:Jugg {{#varpull:Jugg/Astral Force II|Jugg/Item|image}}|40px|Astral Force II|link=Jugg/Astral Force II]] Astral Force II
[[File:Jugg {{#varpull:Jugg/Astral Force III|Jugg/Item|image}}|40px|Astral Force III|link=Jugg/Astral Force III]] Astral Force III
[[File:Jugg {{#varpull:Jugg/The spirit of the evil witch uses all its strength to summon the spirits contained in the magic shackles to help.|Jugg/Item|image}}|40px|The spirit of the evil witch uses all its strength to summon the spirits contained in the magic shackles to help.|link=Jugg/The spirit of the evil witch uses all its strength to summon the spirits contained in the magic shackles to help.]] The spirit of the evil witch uses all its strength to summon the spirits contained in the magic shackles to help.
  • Recommended Supplies
[[File:Jugg {{#varpull:Jugg/Great Elixir of Hero|Jugg/Item|image}}|40px|Great Elixir of Hero|link=Jugg/Great Elixir of Hero]] Great Elixir of Hero (1 pcs.)
[[File:Jugg {{#varpull:Jugg/Great Elixir of Life|Jugg/Item|image}}|40px|Great Elixir of Life|link=Jugg/Great Elixir of Life]] Great Elixir of Life (3 pcs.)