LotS/Death World: Difference between revisions

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|Defense=
|Defense=
|type=Tactic
|type=Tactic
|Tactype="Craptic"
|dmgincreasealone=1.6%
|dmgincreasecombo=1.6%
|ability=Each attack by any raid member inflicts a small amount of additional damage, but causes them to receive more damage.
|ability=Each attack by any raid member inflicts a small amount of additional damage, but causes them to receive more damage.
|text=Luring your enemy into a hazardous environment before attacking is a risky tactic. They'll suffer, but so will you. It becomes a battle of attrition, a matter of whose will, nerve, and endurance are stronger.
|text=Luring your enemy into a hazardous environment before attacking is a risky tactic. They'll suffer, but so will you. It becomes a battle of attrition, a matter of whose will, nerve, and endurance are stronger.
|obtained={{LotS/RaidLink|Wahsh Al-Sahraa}}
|obtained={{LotS/RaidLink|Wahsh Al-Sahraa}}
}}
}}

Latest revision as of 16:37, 18 March 2014

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name::Death World [[:Category:LotS/type::Tactic|type::Tactic]]
Death World
Each attack by any raid member inflicts a small amount of additional damage, but causes them to receive more damage.
Luring your enemy into a hazardous environment before attacking is a risky tactic. They'll suffer, but so will you. It becomes a battle of attrition, a matter of whose will, nerve, and endurance are stronger.
Obtained from

Wahsh Al-Sahraa

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Each attack by any raid member inflicts a small amount of additional damage, but causes them to receive more damage.}} {{#set:text=Luring your enemy into a hazardous environment before attacking is a risky tactic. They'll suffer, but so will you. It becomes a battle of attrition, a matter of whose will, nerve, and endurance are stronger.}} {{#set:obtained=Wahsh Al-Sahraa}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}