LoH/cards/Into the Fray: Difference between revisions
(Created page with "{{LoH/Card
|id=481
|cardnum=43
|name=Into the Fray
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>
|image=481_into_the_fray.jpg
|set=...") |
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|desc=<span class="plainlinks">The next Ally you play is [[LoH/terms/Unstoppable|<span style="font-weight: bold; color: #CAFD00">unstoppable</span>]].<br /> | |desc=<span class="plainlinks">The next Ally you play is [[LoH/terms/Unstoppable|<span style="font-weight: bold; color: #CAFD00">unstoppable</span>]].<br /> | ||
<br /> | <br /> | ||
The next Tactical | The next Tactical Attack you play deals +4 damage.<br /> | ||
<br /> | <br /> | ||
The next Martial [[LoH/terms/ | The next Martial Attack you play gains +10 shield, if you would gain [[LoH/terms/Shield|<span style="font-weight: bold; color: #CAFD00">shield</span>]].<br /> | ||
<br /> | <br /> | ||
[[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you play deals +2 damage.</span> | [[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you play deals +2 damage.</span> | ||
|short_desc=<span class="plainlinks">The next Ally you play is unstoppable.<br /> | |short_desc=<span class="plainlinks">The next Ally you play is unstoppable.<br /> | ||
The next Tactical | The next Tactical Attack you play deals +4 damage.<br /> | ||
The next Martial | The next Martial Attack you play gains +10 shield, if you would gain shield.<br /> | ||
On deplete, banish [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next threat you play deals +2 damage.</span> | On deplete, banish [{{fullurl:LoH/cards/Into the Fray}} <span style="font-weight: bold; color: #FEB0B0;">Into the Fray</span>] and the next threat you play deals +2 damage.</span> | ||
|lore=Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark. | |lore=Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark. | ||
}} | }} | ||
Latest revision as of 18:25, 7 June 2013
Into the Fray
6 ATTACK
SHIELD 2
Vengeance #43
The next Ally you play is unstoppable.
The next Tactical Attack you play deals +4 damage.
The next Martial Attack you play gains +10 shield, if you would gain shield.
On deplete, banish Into the Fray and the next threat you play deals +2 damage.
Cardio. Being a crime-fighter is all about cardio. Even if you're a big, muscular bruiser, you still need to look good performing the quintessential "dramatic run towards danger" that tends to be the profession's hallmark.
Martial Attack
<tabber> "Genesis"=
| Genesis Cards |
| All Genesis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special | No Rarity |
|-| "Tempus"=
| Tempus Cards |
| All Tempus |
| Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Vengeance"=
| Vengeance Cards |
| All Vengeance |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Crisis"=
| Crisis Cards |
| All Crisis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Rift"=
| Rift Cards |
| All Rift |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Villain"=
| Villain Cards |
| All Villain |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Tribunal"=
| Tribunal Cards |
| All Tribunal |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Promo"=
| Promo |
| All Promo |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
| Mastermind (Genesis) |
| All Mastermind (Genesis) |
| Mastermind (Tempus) |
| All Mastermind (Tempus) |
| Mastermind (Vengeance) |
| All Mastermind (Vengeance) |
| Mastermind (Crisis) |
| All Mastermind (Crisis) |
| Mastermind (Rift) |
| All Mastermind (Rift) |
| Mastermind (Tribunal) |
| All Mastermind (Tribunal) |
|-| "Other"=
| Other Lists |
| All Cards |
|-| </tabber>
|