LoH/cards/Leveled Playing Field: Difference between revisions

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(Created page with "{{LoH/Card |id=444 |cardnum=31 |name=Leveled Playing Field |image=444_leveled_playing.jpg |set=Vengeance |rarity=Rare |badges= |type=Memento |subtype= |costcredit=0 ...")
 
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|cardnum=31
|cardnum=31
|name=Leveled Playing Field
|name=Leveled Playing Field
|name_colored=<span style="font-weight: bold; color: #E0BEFE;">Leveled Playing Field</span>
|image=444_leveled_playing.jpg
|image=444_leveled_playing.jpg
|set=Vengeance
|set=Vengeance
|rarity=Rare
|rarity=Rare
|rarity_colored=<span style="color: #E0BEFE;">Rare</span>
|badges=
|badges=
|type=Memento
|type=Memento
|type_colored=<span style="color: #5CB1CE;">Memento</span>
|subtype=
|subtype=
|costcredit=0
|costcredit=0
Line 16: Line 19:
|shieldperc=100
|shieldperc=100
|willpower=
|willpower=
|desc=Whenever you play a {{LoH/Term|Threat|threat}} you have a 25% chance to {{LoH/Term|Recover|recover}} 1.
|desc=Whenever you play a [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you have a 25% chance to [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">recover</span>]] 1.
|short_desc=Whenever you play a threat you have a 25% chance to recover 1.
|short_desc=Whenever you play a threat you have a 25% chance to recover 1.
|lore=If you can withstand blows that would shatter a tank, and endure explosions which might turn armored bunkers to rubble, it's easy to lose sight of your own mortality. When the universe reminds Emergents that life is fragile even for the likes of them, it can be a shattering experience.
|lore=If you can withstand blows that would shatter a tank, and endure explosions which might turn armored bunkers to rubble, it's easy to lose sight of your own mortality. When the universe reminds Emergents that life is fragile even for the likes of them, it can be a shattering experience.
}}
}}

Latest revision as of 18:33, 22 December 2012

​Leveled Playing Field
0   ATTACK SHIELD   0
 Vengeance #31   Whenever you play a threat you have a 25% chance to recover 1.
If you can withstand blows that would shatter a tank, and endure explosions which might turn armored bunkers to rubble, it's easy to lose sight of your own mortality. When the universe reminds Emergents that life is fragile even for the likes of them, it can be a shattering experience.
  Memento

<tabber> "Genesis"=

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|-| "Tempus"=

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|-| "Other"=

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|-| </tabber>

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