LoH/cards/Leveled Playing Field

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​Leveled Playing Field
0   ATTACK SHIELD   0
 Vengeance #31   Whenever you play a threat you have a 25% chance to recover 1.
If you can withstand blows that would shatter a tank, and endure explosions which might turn armored bunkers to rubble, it's easy to lose sight of your own mortality. When the universe reminds Emergents that life is fragile even for the likes of them, it can be a shattering experience.
  Memento

<tabber> "Genesis"=

Genesis Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
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Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
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|-| "Vengeance"=

Vengeance Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

Crisis Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

Rift Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

Tribunal Cards
All Tribunal
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
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Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

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Mastermind (Tempus)
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Mastermind (Vengeance)
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Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
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Mastermind (Tribunal)
All Mastermind (Tribunal)

|-| "Other"=

Other Lists
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|-| </tabber>

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