Editing LotS/Black Hole Blunderbuss
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|procDmgCap=32950 | |procDmgCap=32950 | ||
|type=Main Hand | |type=Main Hand | ||
|ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional | |ability=Stem to Stern: Chance for bonus damage (10% @ 205,000); Extra damage for each additional Drift Breaker expedition item owned (Max: 1 of each) (+17,425; Max: 675,475); Attack and Defense increase by 5 for each additional Drift Officer item equipped | ||
|text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender. | |text=The only thing more terrifying than the Drift Breaker's ability to appear and disappear without warning is the fact that its crew have created and are now armed with the Black Hole Blunderbuss. Exactly how they work is a closely-guarded secret, but the process involves firing "temporal musket balls"; when one hits a target, both it and its immediate surroundings are ripped apart as something like a split-second singularity opens up. It's rare that the crew needs to fire more than one or two shots with these before their victims offer unconditional surrender. | ||
|obtained={{LotS/Cexp}} | |obtained={{LotS/Cexp}} |