LotS/The Story/Music of the Spheres/Play It Again, Barracuda

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Play It Again, Barracuda

"...and the best info I found was on conspiracy theory sites," you say. "That's how I met Watcher... Kevin Arctora."

Screaming Barracuda takes a sip of her coffee, and gazes at the stars. They twinkle beyond the big rectangular window like distant gemstones.

The ride to the Silver Shadow -- Barracuda behind you on the bike, her guitar strapped to her back and her arms wrapped round your waist, traffic flashing by on either side -- didn't give you the opportunity to talk. And when you arrived at the spaceport you deflected her questions. Taking off and slipping away from the planet came first. You had no idea what the authorities in Destev would have made of things, but their questions may have proven awkward. So you directed Barra to the mess room, and promised to explain everything later. That gave you a little time to work out what you were going to say. However, in the end it didn't make the tale of cults and conspiracy theorists sound any less insane.

"So these Kalaxia wankers..."

"Yeah?"

"They want to kill you, right? Because of all that crazy dragon stuff in your head?"

"I think they want to scoop the 'crazy dragon stuff' out first. But yes."

"Okay. That makes sense. Kind of. Lots of people want to kill you, so what's a few more?"

"I-"

"But what've they got against me?"

"It's your music..."

She glares. And if looks could kill, the cult would have to scrape your brains off the bulkheads.

"If you're taking the piss..."

"No, not because your music sucks, it's-"

"My music doesn't suck!"

"...it's because it's... It has... It's a kind of magic?"

That wipes the anger from her face, as you thought it would, and replaces it with quizzical amusement.

"Back in the club," you continue, "what do you remember? During the attack, I mean."

"One of the tossers zapped me with something. Then this bitch thumped me..."

"You don't remember playing like a lunatic?"

Her eyes begin to narrow once more.

"I mean..." You sigh. "Look, back at Arctora's place he had a recording of you playing the Sian anthem at Talia's thugby match. I listened to it. And it... It did something. It was like a psionic experience. It brought back all the 'crazy dragon stuff', just for a second."

"You've heard me play before."

"Unfortu... Yeah."

"Anything happen those other times?"

"No. But whatever those cultists did to me, it opened something up. I remember things. Know things."

"What was it like?"

"They went into my head, and-"

"No, not that. When you heard me sing the anthem."

"All these colors were spinning, like the world was getting fast and blurry at the edges. And... Yes... I think there were these orange-"

"Eyes?" The Piscarian's mouth widens slightly. Her cranial fin twitches.

"Yes! How-"

"I've seen them. Once. And those spinning colors. But I thought it was just the chems..."

"Tell me."

"When I was a student on Novocastria, I dated this guy from Earth for a little bit. He came from Ghana, and he was a... what do you call them? The ones who think all intelligent life started in Africa?"

"Afro-galacto-centrists?"

"Yeah... Anyway, one night he was coming round to watch a movie. And it was my turn to pick. So I went to the vid site and asked their AI to give me a movie with lots of African stuff in it. When he showed up, I put it on. But soon as he saw what it was, the tosser started shouting. He said I was racist. Then he stormed out."

"What was the movie?"

"Zulu."

"Oh... I think I saw that one."

"Anyway, I was pissed off. I popped a handful of chems, then just sat there watching it on my own and messing with my guitar. It was a pretty good movie. But there was one bit, at the end, where the soldiers were all singing and fighting. That's when it happened. The song was in my head, and everything was going blurry. Like I said, I thought it was the stuff I'd taken. I started playing along to it. But when I sang, the words came out different. New lyrics just popped into my mind."

"Do you remember them?"

"Yeah. I never forget a song."

"Will you sing it for me?"

"Sure..."

Barracuda puts her mug down, goes over to the counter where she left Wailing Doom, and turns around with the instrument braced in her hands. She clears her throat. Then her fingers play against the strings and she starts to sing.

"Men of Kruna, stop your drinking..."



Eons ago, on a lost world...

The elven bard's fingers whispered across the harp's strings, sending forth a soothing melody that mingled with the gentle breeze and soft, warm sunlight. It caressed the glade, stroking across each blade of grass and every leaf upon the ancient trees.

She closed her eyes and drifted with the music, letting her senses join the dance. The rushing waters of the nearby river, the trilling of birds, the delicate beating of butterflies' wings... All these things slipped into her tune and wove a blissful tapestry.

A smile crossed her lips, lending its glory to her loveliness. Warmth swelled in her breast. It worked its way up her throat, tingling against her vocal cords, and tickled the tip of her tongue. It flowed along her slender arms, and spilled into each of her fingers.

Her voice joined the harp, teasing the music like a coquette at a ball, before falling into its embrace and gliding through the steps of the dance. She let them twirl and pirouette where they pleased, following instead of leading, allowing it all to flow and touch and encompass.

The bard wasn't given to sentimentality. Her long-lived kind couldn't afford to be, or else they'd have spent each century mourning for all that the last century had whisked away. But on this day she allowed herself to swim in the past, on melodious currents. It was an anniversary of sorts, and she chose to use it each year to remember past friends and comrades, and the hero at whose side she'd once fought. Their shared lives had included many occasions worthy of being so marked. The great victories perhaps, including the greatest of them all -- that final battle when they had triumphed over their foes and brought the war to its close. Yet it was this day among all the others on which she sought a quiet place and allowed both music and introspection to carry her away. The anniversary of her first meeting with the hero.

"Idiot! Why didn't you get here a few minutes sooner? They've taken the artifact!"

Her smile broadened as those words came back to her. She'd flayed her with her tongue. And it hadn't been the last time. Oh, far from it. But the bard couldn't blame herself for this. Dear friend and brave hero, yes... But she had been so very annoying sometimes...

The song twisted and turned as it flew, shaping itself into new forms, shifting from quick to slow, tender to vibrant. And then...

Then she heard it.

Another song, coming as though from far, far away, yet from no direction her keen ears could perceive. It was a tune she knew, though she hadn't heard it for a long time... Not since the war, when it had been a favorite of the human warriors she'd battled alongside.

The bard found her fingers matching it. Then her voice.

"Men of Kruna, stop your drinking,
What the bloody hell're you thinking?
Can't you hear the foemen slinking,
On the battlements?

Men of Kruna, grab a bludgeon,
Lest you earn the nobles' dudgeon,
And get thrown in the dungeon,
You bloody drunken sods!

Get up there and start attacking!
All their skulls need a-cracking!
Spill their guts and crush their nuts,
Let not your violence be lacking!

Men of Kruna, with blood splattered,
Leaving corpses dead and battered,
Have all wretched foemen scattered,
Now let's have a drink!"



"Don't stop!" you say. "Keep playing!"

But it's unnecessary. Screaming Barracuda's eyes are closed, her face as serene as it was back in the club, and she goes on playing and singing -- letting the last verse give way to the first once more, continuing the song in an unbroken cycle.

The universe is swimming around you, but this time you're prepared, and there's no alarm. Her music's tugging at you, yearning to pull you into the past just like Sun Xi once did.

You surrender to it.

To So Few

This time it's different. Things don't whoosh by in a kaleidoscopic blur, too rapid and jumbled for anything but the occasional glimpse to meet your eye and lodge itself in your brain. Instead a scene opens before you, beckoning, widening until its solidity consumes your senses.

Squadrons of archaic fighter planes soar over a patchwork of green fields, painting the heavens with their condensation trails. It's to one of those aircraft that your mind is drawn, your consciousness pulled through a glass and metal canopy, into a small, cramped cockpit that's impossibly loud -- filled with the roar of the engine and the rattle of the propeller. The hellish din and the gleefully murderous tug of gravity, enticing you towards destruction down below, might drive a spacecraft pilot insane.

The man at the controls continues undaunted, unaware of the second presence sharing his tiny space. Your eyes roam over him, searching for some sign of importance, some reason why he among all the others should have merited your attention. His build is slim, but his torso's bulked out by a thick sheepskin jacket with fur at its collar and cuffs. There's something yellow draped over his shoulders, lending the brown garment a strange splash of color. Half of his thickly moustached face is obscured behind huge goggles. What you can make out of it is unfamiliar. But then you look into his eyes...

It's like staring into a mirror.

Through whatever web of genetics and fate, you know -- with absolute, unshakable certainty -- that the Kasan blood burns in him as it does in you. And like you, he loves to fly.

The craft is primitive, unsafe... A rattling, shuddering, spluttering deathtrap compared with the elegant fighters you've piloted. The controls are clumsy, jerky, unresponsive. But if you could tell him this, you're sure he would laugh or maybe even punch you in the face. Because to him flying it is the most wonderful thing he's ever done in his life.

His eyes gleam. You turn around, your viewpoint rotating and shifting until you're looking over his shoulder. Iron grey forms are approaching through the skies. They grow larger, a swarm of voracious insects becoming a flight of predatory birds. A word crosses your thoughts, one dredged up from your military history lessons at the academy: Luftwaffe.

It's insanity. There's no way this clunky piece of junk can survive a dogfight. The man's doomed. He's...

The plane dances at his command, swooping and soaring with archaic elegance, writing destiny and defiance in its contrails. No... Not dances. Hunts. His eyes are scanning the aerial battlefield, as yours are. And you sense that like you he appreciates the ebb and flow, knows what it is to see an enemy aircraft and understand how and where it will strike or evade.

One of them is there in front of him like a big grey moth. He fires. Bullets rip across its wings, piercing metal, biting deep into their victim. There are plumes of smoke as the grey plane spirals down to its doom, locked in gravity's inescapable clutches. You laugh and cheer, but not the moustached pilot. He simply acknowledges the victory with a grim smile, before banking to avoid a stream of lead from another of his German enemies.

Your trained mind follows the rest of the battle, but it takes second place to your awe. The man's magnificent. Two more grey planes fall before his sharp, cunning, fearless eyes and his deadly guns before the battle is over. Then he and his companions are left masters of the sky, victorious defenders of the nation below and all its denizens.

Something pulls at you, trying to draw you away, a gentle but insistent tug.

You lean towards the pilot and kiss his cheek with your nonexistent lips. A look of surprise crosses his face, then resolves itself into a smile.

Then it's all gone. The pilot, the cockpit, the primitive but wonderful aircraft, the sky with its crisscrossing white trails.

In The Shadows of London

"He was murdered!"

The voice comes to you before the scene appears. It belongs to a woman, and carries a haughty accent which you first take for Novocastrian -- before you realize where and when you are.

As vision joins sound, your eyes come to rest on a face just as cold and aloof as you'd expected. She's sitting on the edge of her chair, encased from neck to ankle in a dress that reminds you of a sarcophagus. Her eyes flick from one of the people opposite her to the other. And from the slight curl of her lip, she finds neither of them to be entirely satisfactory.

"The newspapers said he took his own life, Miss Caruthers."

The speaker is a tall man with skin the color of milk chocolate and a long, neat black beard. He's dressed in prim European style -- with polished boots, immaculate jacket, and pressed trousers -- save for two things: the dark blue turban on his head and the curved sword sheathed at his side in an ornate scabbard. He stands by the fireplace, his back straight and his bearing so erect that it bespeaks years of military service, hours spent at attention on the parade ground.

In spite of his impressive deportment, Miss Caruthers looks at him as though he were some form of reprobate.

"If you'll forgive me... sir..." She utters the word in such a way that it sounds more like a slur than an expression of courtesy. "...I came here to speak with Miss Bloodwyn, not her manservant."

The Sikh's outward demeanor remains unaltered, but there's an almost imperceptible flaring of his nostrils.

The room's third occupant, who's sitting in an armchair opposite that occupied by her guest, glances at the Indian gentleman. Then she turns to Miss Caruthers.

"Mr. Singh is my associate, madam, not my manservant."

Miss Caruthers sniffs.

"Ah, I fear you may be coming down with a cold," she says. Her eyes are twinkling, and there's a half-smirk on her face that you can't help liking. "Perhaps we could offer you a hot toddy? But Manjeet is quite correct. Your brother's death was reported as a suicide. I believe he even left a note..."

"Yes! But-"

"...in which he confessed to the murder of a missionary, one William Ashdown, whilst in Africa. He said, unless my memory is faulty, which I may assure you it seldom is, that the impending publication of his memoirs had invoked shame and left him with no other choice but to do the honorable thing. His publisher, a Mr. Leonard Wellsbury, withdrew the book once he discovered these circumstances, on the very day it was due to be sold to the public, and had every copy destroyed. Is this not all correct, Miss Caruthers?"

"It's all a lie! Well... My brother was a scoundrel. He may... may have strayed in Africa..."

"I don't consider coldblooded murder to be a matter of 'straying', madam. It is, at the very least, inappropriate. And damned impolite."

Miss Caruthers' eyes flashed.

"This is no laughing matter!"

"I dare say not. But you have yet to persuade me that it's a matter of murder either."

"I was the one who found Daniel, lying on the floor of his study. He was still alive."

At this, Bloodwyn leans forward in her chair, and her eyes take on a new keenness.

"Did he say anything?"

"One word. If... if it is a word. I don't know what it means. He said, 'Calakseea'."

Bloodwyn and Manjeet Singh look at one another.

You blink, and things have changed. Miss Caruthers has gone. Manjeet is sitting where she was, while Bloodwyn paces back and forth in front of the fire.

"Calakseea! Again!" she says. Singh nods in reply. "We have to look into this..."



"I've got him, Manjeet!" Bloodwyn cries.

You're standing in a cobbled alleyway. It's night now, the gloom lit by gas lamps at the top of slender wrought iron poles. Bloodwyn has her back to you, her right arm extended. A revolver gleams in the gaslight.

The man he's holding at gunpoint is an effeminate fop, dressed in a debonair scarlet-trimmed black outfit, with fine blond hair flowing past his collar. Between his top hat and his red, almost girlish lips, is a mask you'd recognize anywhere.

"Kalaxia!" the fop says.

He tugs at his cane. A slim swordstick blade slips free of its sheath.

Bloodwyn pulls the trigger. Her revolver's hammer clicks.

"Oh, damnation!"

She backs away, tossing the empty gun aside. The fop grins and advances. His blade swishes through the air in lazy, sinister arcs.

"Manjeet!"

The Sikh's head and broad shoulders are sticking out from a window above, on the second floor of a large mansion.

"Here!" Manjeet shouts.

He thrusts his hand through the window. It's clutching his kirpan. He tosses the curved sword, and it spins end over end as it falls towards the alley below. Right into Bloodwyn's waiting hand.

"Kalaxia!" the fop repeats.

He thrusts. Bloodwyn slips aside and strikes blade against blade. There's a snap and a clang, as the powerful Indian sword breaks the slender swordstick. The fop stares at what's left of his weapon, the few inches of steel which remain attached to the hilt. Then he snarls, and lunges.

Bloodwyn's cut is swift.

Blood splashes on the cobbles.

And then it all disappears.

Pirate Treasure

Once again sound precedes sight. A hellish crash greets your emergence into a new time and place, an immense shattering of wood counterpointed by the shrieks of wounded men. Then comes the smell, the stink of unwashed flesh and spilled guts mingling with the briny air.

When the universe comes into focus, it only broadens the chaos.

You're on a ship, a creaking wooden vessel undulating upon the swell of the ocean. An absurd seasickness grips you, coming not from the rocking of wood and wave but from the fact that your own viewpoint is stable whilst the rest of creation moves, filling you with a disorientating sense of wrongness. The screaming and shouting do little to soothe your senses or lessen the pandemonium. Men in various haphazard states of dress, from ragged shorts and bare chests to elegant shirts and jackets, are running across the deck in both directions. Some are readying weapons -- brandishing cutlasses, priming muskets, and shoving braces of flintlock pistols into their belts. Others are making for the cannons.

Across the water lies the cause of their flurried activity, and of the bloody remains splattered across a swath of the deck where the cannonball struck. An enemy vessel is cutting through the sea alongside them, some distance away but apparently not beyond cannon range. You know little about boats, let alone these historical vessels. But from the looks of things their foe is a large and sturdy beauty, its prow and masts built for speed and the cannon ports along its side made for devastation. A black flag flies above its sails, and it takes no great nautical or historical expertise to know what that means.

This thought causes you to look up, to learn what ensign the ship you're aboard is sailing under. It's white, with a blue... duck? Yes, a blue duck emblazoned upon it. Quaint. But the quirky flag is displaced from your attention by the other sight you see up there.

A lithe figure is working its way down the rigging in a series of a deft, agile leaps and snatches. It belongs to a woman with flesh that looks bronzed from both heritage and sun, whose dark tresses billow like the sails around her. There's a cutlass at her belt, its sheathed length swaying beside her black breeches. Two pistol butts rest against the whiteness of her frilled shirt, held against her abdomen by an azure sash -- the same shade as the duck above her. She drops to the deck and sweeps the hair from her face, rearranging an equally blue bandana to recapture the stray locks. The woman's beautiful. But it's a vicious, sharp, dangerous beauty.

When she strides across the planks, yelling commands in a Hispanic accent, the sailors scurry to obey. A female captain, this far back in human history? The notion seems ridiculous. And yet there she stands...

One of the cannons roars, launching its ball amid a great puff of smoke. The heavy missile flies through the air and splashes down in the water, throwing up a column of spray. The gun's crew moves to reload, but the woman cries out.

"No! Grape! Load grape and hold! All of you!"

"Captain, we..." one of the sailors begins.

He's a brawny, bald-headed man in a striped jersey, who looks like he could break her in two with his bare hands. But when she glares at him, he looks away and falls silent. The men do as bidden, and load their cannons with grapeshot.

The enemy vessel lets loose. Smoke rises and cannons boom across its flank. Three of the balls fall short and are drowned in the depths. The others strike wood, cracking and splintering. On your left a man's torso lies two feet away from his lower body, the two connected by a bloody tangle of intestines.

"Captain!" someone screams.

"Hold!" she says. "Hold, damn you!"

She's staring at the enemy vessel. You match her gaze, and understand. The ships' paths over the water... They're converging.

A horde of pirates are visible on deck opposite now, weapons in their hands, ready to board or repel boarders. It's a large force, far greater than that around you. But the woman wears a hard, predatory smile.

Closer... Closer... Creaking timber and shouting voices... Splashing water... The first cracks of small arms discharging, and the accompanying wisps of powder smoke...

"Now!" she says. "Fire!"

The cannons open their maws and bark death.

There's a veil of smoke, as though the universe wishes to shield your eyes from the terrible sight. But it isn't enough to obscure the sheer bloody carnage wrought by man's ingenuity and the captain's resolve. The enemy deck is strewn with... No. Not corpses... Pieces, amidst a crimson tide.

"Blue Drake!" the captain shouts.

"Blue Drake!" her men echo.

There are shouts and screams from the enemy deck as well. A one-eyed man in a black jacket and a tricorn hat is yelling commands to his minions, marshaling the survivors and mustering them for battle.

And still the ships are converging...

Hull crashes and grinds against hull. It sounds for all the world as though both vessels are groaning and protesting at such ill-use.

"No quarter! No survivors!" the woman screams. "If your blade isn't red, you'll swim home!"

Then she leaps across to the other ship, a pistol in her left hand and a cutlass in her right, her men alongside her.

Flintlock weapons reap their slaughter first, adding even more smoke and screams to the tableau, putting round balls through flesh and spilling blood to join the rivers already on the deck. Amidst it all you see the female captain sidestep a firing musket, evading its shot at near pointblank range. Then she aims her pistol at the buccaneer's head. The ball goes through his eye and sends a splash of brains out from the back of his skull.

Reloading is an impossibility. With these firearms, in the middle of crimson pandemonium, one shot is all a weapon yields. So the flash of blades and the clang of steel upon steel soon fill the deck. Skulls are split, breasts pierced, and arms hewn from torsos -- as they have been throughout the length and breadth of human history.

You follow the woman, drawn by curiosity both personal and professional, eager to see her blade-work. Here too she's a vicious thing. She strides through the battle, cutting at front and back without a qualm. When a swordsman faces her, she either strikes first and splits his flesh or else parries and ripostes with swift and sure flicks of her wrist, destroying her stronger foes with speed, finesse, and brutality. If one has his back turned, distracted by another adversary's cleaving blade, she delivers death unseen.

The barbaric beauty makes for the opposing captain, the man in the tricorn hat and eye-patch -- who's pulling his sword free from a collapsing seaman's body.

"Courtland!" she shouts.

He stares at her and growls.

"You!" he says. "I'll cut your arms off and send you back to the brothel!"

Their bloody blades meet, clinking and clashing.

She strikes low. He parries. She spits.

The blob of saliva splats against his eye. He flinches, and makes a wide instinctive parry, sweeping his sword across his body to fend off the inevitable follow-up attack. But it's a clumsy maneuver, and her cutlass slashes in its wake. A crimson smile opens in his neck, and vomits forth a scarlet waterfall.

Blood sprays across the woman's tanned face, reddens her white shirt. She laughs. Then she slips her left hand into his jacket, lifts something from within, and strides past before he's even fallen to his knees. She heads through a doorway, leaving the remains of the slaughter behind.

A pirate tries to hold the steps against her. He loses his hand and his life for it. Then she's down in the bowels of the ship, walking with a purpose that bespeaks familiarity.

Two buccaneers are guarding a door. Both fire muskets. Neither ball hits the woman, who moves like a panther. She pulls a pistol from her sash and shoots one in the heart. The other tries to bargain, until her cutlass splits his face.

You're close behind her when she passes into the dark chamber and weaves her way among the crates and sacks, at her shoulder as she stops in front of a large, ornate wooden chest -- its dark body carved in the images of writhing, thrashing sea monsters. She draws a small silver key from her sash, and pushes it into a hole that serves as a kraken's eye. It turns and clicks.

She lifts the chest's lid and throws it back. You both lean forward, to feast your eyes on the object which lies within. It's a sword, its sharp steel edge somehow contriving to gleam even in the gloom. The shape, the design... You've seen this weapon before.

There's a man, silver in hair and wise in eye, but still strong and hearty. Two swords, one silver the other orange, dance in his hands.

The woman reaches for it.

The Mountains Look On Marathon

You're standing on a sunny plain, an expanse of sand, and grass, and... Rank upon rank of warriors. It's the middle of a battlefield.

The sea shimmers on your right, as though keen to renew your recent acquaintance. Ships, far older and more archaic than the cannon-armed vessels you were aboard but a moment ago, are drawn up on the beach -- having delivered and disgorged the invading warriors who're lined up before them. Some are armed with bows, others spears and shields. All are dressed in exotic garb, patterned tunics and trousers, lamellar cuirasses.

On your left are their foes, rows of warriors bearing big round shields that are emblazoned with an assortment of different crests, from swords to gorgons' heads. Your eye falls on one of these, belonging to a soldier stationed at the far end of the army. It looks like a blue pitchfork...

You blink, and find yourself in front of him, staring at a bearded face almost entirely hidden by a bronze helmet. His eyes glare and his mouth growls from its shadows. The device on his shield isn't a pitchfork... It's an azure trident.

The man is well equipped. Most of the hoplites around him are wearing corselets of leather or stiff linen, and many have nothing girding their tanned limbs. But the bearer of the azure trident is clad in a bronze cuirass beaten into the shape of a muscular torso -- with bulging pectorals and abdominals. That ancient martial metal encases his shins and forearms too. But the long head on his spear is iron, as is the savage hacking sword slung at his side.

He steps forward, as though to challenge you and demand an explanation for your presence. But instead he walks right through you. And those behind him do the same. The army is advancing, stamping their way across the plain.

Opposite them, the Persians are readying their arrows.

When the two forces are close, the Greeks just beyond the reach of their enemies' archery, a great cry goes up from the Hellenic ranks.

"Eleleu! Eleleu!"

The ululation spreads across their entire battle line, and spurs them into a sudden burst of speed. Men charge. Arrows fly.

Shafts rain down among the Greeks. Some clatter impotent against bronze. Others find their mark and leave victims tumbling in the dust. But the hoplites are running despite the weight and encumbrance of their battle gear, devouring the distance. And in moments the two armies collide.

It's like watching an immense wrestling match. The warriors are pressed together, shield against shield, Greek driving against Persian and Persian against Greek, spears jabbing in savage overhand thrusts.

The man with the blue trident plunges his into an enemy's throat. And when the dying foe falls, to be trampled beneath the surging lines, the victorious red weapon takes the next one in the chest. Three more enemies are punctured and slain by the spear before it breaks. Then he draws his sword and hacks away, all the while pressing forward with his muscular might.

Here the Greek ranks are deep, a heavy mass of men and shields. The lighter armed Persians are buckling before the onslaught, dying beneath sword and spear, only delaying the inevitable moment when... Their formation breaks, and the struggle becomes a rout.

You expect the triumphant hoplites to follow the instincts of battle, to pursue the fleeing enemies and slaughter them. But instead they're wheeling around, turning towards the middle of the battle -- where their brethren are arrayed in thinner ranks, and are being hard-pressed by the Persians.

"Eleleu! Eleleu!"

There's a fresh ululation, as the warriors on the wing rush to aid their comrades. All except for one... The man with the blue trident shield is breaking away from his phalanx. He's sprinting after the Persians, as though driven beyond reason by bloodlust.

The rearmost Mede, a man in bright blue and gold costume, looks over his shoulder and cries out. Then he stumbles, trips, and lands in the dust. He rolls onto his back just in time to have his throat cut.

His slayer sets down shield and sword, and tears the embroidered tunic open. The ripping is loud and heavy, as though he were rending flesh instead of fabric. Beneath the parted garment, resting on the dead man's pale skin, is an amulet. It's in the shape of a dragon's head. A pair of cyan gemstones twinkle in its eye sockets.

Symphony of Two Worlds

Your consciousness soars, high above the hoplite clutching his prize. The scrimmaging warriors become indistinct, their formations reduced to blocks of indecipherable motion before vanishing altogether. Now you can see the shape of the country for which they fight, the bulging mainland and scattered islands that the Hellenes claim as their own -- and will keep, thanks to the ferocious courage of men such as the hoplite with the blue trident on his shield.

Far to the west lie the seas upon which a strange and savage captain will sail and fight. Closer at hand is the island kingdom where Kalaxia's cult will find both a home and relentless enemies, whose skies will later witness the deeds of a magnificent pilot and his heroic comrades.

All these places fall away beneath you, as you make the trip through untold millennia and millions of miles. This time your destination is no surprise. The planet's name tingles on your tongue.

"Tor'gyyl."

Its exotic sound pleases you.

So this is what Screaming Barracuda is capable of... Did Kevin Arctora understand the power she possessed? He must have had some inkling, if he suspected she might be in danger from the Kalaxians. Perhaps his perceptions were sharper than yours, his connection to the blood even stronger. How else did he sense what you only discerned after your awakening at the cultists' hands? So much potential, and he was murdered before he could realize it.

You hope the cult's destruction will make him rest easy, wherever he is.

The planet grows larger. Something's drawing you onward yet again, towards the landmass whose name now arrives on your tongue in turn.

"West Kruna."

Men of Kruna, stop your drinking...

"What the bloody hell're you thinking?
Can't you hear the foemen slinking,
On the battlements?"

For the first time since your temporal journey began, Barra's music is audible. Faint, but growing louder by the second. You turn, and there she is, aboard the Silver Shadow and yet beside you here at the same time -- glimpsed as if through a window. Her eyes are still closed, tranquil satisfaction painted on her green features.

"Men of Kruna, grab a bludgeon,
Lest you earn the nobles' dudgeon,
And get thrown in the dungeon,
You bloody drunken sods!"

Screaming Barracuda's voice and guitar strings shape the song. But there's something else as well... A second female voice, a different instrument -- singing the same lyrics, playing the same tune.

And it's growing louder, just as Barracuda's did. Because whoever the maestro is, her music's ushering you and your Piscarian companion towards her.




Medea's eyebrow rises, and her harp's chords flutter. So this is the bard who initiated the impromptu duet? Curious. A mermaid, dressed in a form and fashion of leather armor the elf has never seen before. As for that instrument... It reminds her of a lute, though its style and voice are just as alien.

But for all her strangeness, the mermaid revels in music, weaves and wields it, as Medea does. The elf reads this in their shared harmonies. Thus she smiles upon her.

Ah... There's someone else. The mermaid has a companion. She's indistinct, for she's a mere listener of the song. And yet there's something about her which draws the elven bard's gaze and thoughts, an inscrutable familiarity.

Her eyes widen.

The Dragon-Rider... And... Oh! Not just the Dragon-Rider. Dragon and rider. So this is what happened when they met in the snow.

The visitor is trying to speak, but Medea can't hear her -- because she doesn't belong here. Perhaps that's for the best, she thinks. Who knows what might transpire? She had to deal with such perturbing possibilities once before, when past and present and prophecy became so dangerously intertwined.

Yet she senses that the visitor's need is great. There's a powerful enemy set against her, one bound to the elf's world as well as hers. This troubles the bard. No... Whatever Medea's part in the battle, it was played long ago. Let the next war be waged by those for whom fate intended it.

But maybe she can send her something to illuminate her heritage...

Medea's fingers dance across the strings of her harp, and weave a message into her music.



"...Now let's have a drink!"

Your eyes open. A sweeping void stretches before you, sprinkled with shining stars. Then the rest of the mess room comes into focus.

"That's how it went," she says. "Want to hear it again?"

"No... That's... That's okay."

"I'm starving... Got anything to eat on this thing?"

You point at one of the storage units. The Piscarian songstress puts Wailing Doom back on the counter, and commences rummaging through your supplies.

Scenes replay themselves across your mind -- visions of dogfights and gas-lit streets, of naval battles and crashing shields. But one looms larger than all the others. The harpist sent it to you, passed it into your consciousness as one might slip a note.

Medea... That was her name. You saw her once before, within your kindred spirit's memories.

You close your eyes, and concentrate on it.

There's a woman standing in the snow, gazing into a mighty azure visage. Two orange eyes stare back at her, taking her measure. Then blood flows. The woman drinks. And destiny takes shape. The very same destiny which has reached eons into the future, where the unending enmity of ancient foes lives on.

Perhaps this information will aid you in the coming struggle. Or maybe it only serves to elucidate your lineage and grant you understanding. You'll know soon enough. Because Kalaxia's cultists have made you their enemy, and you're going to destroy them.