LoH/cards/Flurry of Blows
< LoH
Flurry of Blows
2 ATTACK
SHIELD 1
Genesis #22
Expend up to 3 Willpower Counters. For each Willpower Counter expended in this way, deal +1 damage.
Boxing coaches say that it's the punches you don't see coming which knock you out. This is exponentially truer when those punches come in flurries of a few dozen.
Martial Attack
<tabber> "Genesis"=
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Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
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Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Vengeance"=
Vengeance Cards |
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Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Crisis"=
Crisis Cards |
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Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Rift"=
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Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Villain"=
Villain Cards |
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Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Tribunal"=
Tribunal Cards |
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Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
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Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
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Mastermind (Tempus) |
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|-| "Other"=
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|-| </tabber>
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