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Notes from Ngreth, designer of the items on XP gain:  "As I said, the EXP is only affected by con of the mob and size of group. No setting on an individual NPC will change the amount of EXP an evolving item gets except the NPC level (which affects the con of the NPC :) ) But once it's "red" it doesn't matter how red. If it's 3 levels above you or 50 levels above, It's the same EXP."
Notes from Ngreth, designer of the items on XP gain:  "As I said, the EXP is only affected by con of the mob and size of group. No setting on an individual NPC will change the amount of EXP an evolving item gets except the NPC level (which affects the con of the NPC :) ) But once it's "red" it doesn't matter how red. If it's 3 levels above you or 50 levels above, It's the same EXP."


The following table outlines the "level 2 unlock" requirements only.  Basically, you can gain XP through level 1 until maxed (100%) and the item will wait for you to convert it to the next level (a new item).  If you do not meet the below requirement per item, you will get a message saying so.  If you meet the requirement, a new item is created with increased stats.  Note you should remove any augments before claiming the new item.
The following table outlines the "level 2 unlock" requirements only.  Basically, you can gain XP through level 1 until maxed (100%) and the item will wait for you to convert it to the next level (a new item).  If you do not meet the below requirement per item, you will get a message saying so.  If you meet the requirement, a new item is created with increased stats.


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