SNP2/items/Common Resource: Difference between revisions

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(Created page with "Resources regenerate over real time based on the level of buildings in your city, each resource is tied to a specific building which allows for it to be generated faster. Res...")
 
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Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins.
Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins.
{| width="50%" cellpadding="2" cellspacing="5" style="vertical-align:top; background: #{{SNP2/TableInnerColor}};"
| width="40%" align="center"| Resource
| width="20%" align="center"| Tier Level
| width="40%" align="center"| Building
|-
{{SNP2/resources/ResourceRow|Iron Ore|1|Building}}
|}

Revision as of 17:16, 14 July 2013

Resources regenerate over real time based on the level of buildings in your city, each resource is tied to a specific building which allows for it to be generated faster.

Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins.

Template:SNP2/resources/ResourceRow
Resource Tier Level Building