LotS/The Mad Hatter II: Difference between revisions

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(Added Engineering)
(Engineering)
 
Line 6: Line 6:
|officers=6 - 2 Intellect, 2 Agility, 1 Melee, 1 Ranged
|officers=6 - 2 Intellect, 2 Agility, 1 Melee, 1 Ranged
|crew=24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged
|crew=24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged
|engineering=5 - 1 AI, 2 Weapon, 2 Module
|engineering=5 - 1 Artificial Intelligence, 2 Weapon, 2 Module
|type=Ship
|type=Ship
|powerbonus=27
|powerbonus=27

Latest revision as of 21:32, 31 July 2013

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name::The Mad Hatter II [[:Category:LotS/type::Ship|type::Ship]]
Officers: officers::6 - 2 Intellect, 2 Agility, 1 Melee, 1 Ranged
Crew: crew::24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged
Engineering: engineering::5 - 1 Artificial Intelligence, 2 Weapon, 2 Module
The Mad Hatter II

Power Bonus: powerBonus::27

Malevolent Millinery: Chance for bonus damage against Psychic raids
A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
Obtained from

Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Malevolent Millinery: Chance for bonus damage against Psychic raids}} {{#set:text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.}} {{#set:obtained=Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}