LoH/issues/Between the Ropes: Difference between revisions

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(since the crafting item is now always a single item, might as well simplify how it's specified. too bad this will require changing all of the existing issues. still, should be worth it.)
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{{LoH/MissionFight|LoH/issues/Between the Ropes/missions/X Marks the Spot/The Crimson Mark - Round 2 (2)}}
{{LoH/MissionFight|LoH/issues/Between the Ropes/missions/X Marks the Spot/The Crimson Mark - Round 2 (2)}}
{{LoH/MissionFight|LoH/issues/Between the Ropes/missions/X Marks the Spot/The Crimson Mark - Round 3 (3)}}
{{LoH/MissionFight|LoH/issues/Between the Ropes/missions/X Marks the Spot/The Crimson Mark - Round 3 (3)}}
{{:LoH/issues/Between the Ropes/missions/X Marks the Spot/Loot}}
{{LoH/MissionEnd}}
{{LoH/MissionEnd}}



Revision as of 11:58, 13 September 2013

Previous Issue: << School Daze   Next Issue: Welcome to the Jungle >>
Issue #2 - Between the Ropes (Story)
You must complete issue 1 to unlock this issue.
Cooldown: {{{cooldown}}}
Issue Stats
Total areas: 6 Total rounds of fighting: 23 (Normal or Crisis)
Total encounters: 17 Total energy: 665 (Normal), 1170 (Crisis)
Unique Issue Crafting Drops
Bear Paws
Bear Paws
Issue Completion Reward
Card Badges Type Sub-type Attack Defense Card Text
Championship Belt LoH/Card|badges}} {{#varpull:LoH/cards/Championship Belt|LoH/Card|type}} LoH/Card|subtype}} LoH/Card|damagebase}} LoH/Card|shieldbase}} LoH/Card|desc}}



X Marks the Spot
The Crimson Mark - Round 1
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 The Crimson Mark - Round 1 Normal Deck
Crisis 40 1 40 64 (+256) 400 The Crimson Mark - Round 1 Crisis Deck
The Crimson Mark - Round 2
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 25 1 25 40 (+160) 250 The Crimson Mark - Round 2 Normal Deck
Crisis 50 1 50 80 (+320) 500 The Crimson Mark - Round 2 Crisis Deck
The Crimson Mark - Round 3
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 30 1 30 48 (+192) 300 The Crimson Mark - Round 3 Normal Deck
Crisis 60 1 60 96 (+384) 600 The Crimson Mark - Round 3 Crisis Deck
Green With Envy
Dimetrodon - Round 1
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 Dimetrodon - Round 1 Normal Deck
Crisis 40 1 40 64 (+256) 400 Dimetrodon - Round 1 Crisis Deck
Dimetrodon - Round 2
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 25 1 25 40 (+160) 250 Dimetrodon - Round 2 Normal Deck
Crisis 50 1 50 80 (+320) 500 Dimetrodon - Round 2 Crisis Deck
Dimetrodon - Round 3
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 30 1 30 48 (+192) 300 Dimetrodon - Round 3 Normal Deck
Crisis 60 1 60 96 (+384) 600 Dimetrodon - Round 3 Crisis Deck
Diamonds Are Forever
Diamonoid - Round 1
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 20 1 20 32 (+128) 200 Diamonoid - Round 1 Normal Deck
Crisis 40 1 40 64 (+256) 400 Diamonoid - Round 1 Crisis Deck
Diamonoid - Round 2
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 25 1 25 40 (+160) 250 Diamonoid - Round 2 Normal Deck
Crisis 50 1 50 80 (+320) 500 Diamonoid - Round 2 Crisis Deck
Diamonoid - Round 3
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 30 1 30 48 (+192) 300 Diamonoid - Round 3 Normal Deck
Crisis 60 1 60 96 (+384) 600 Diamonoid - Round 3 Crisis Deck
Box Office Bombshell
Grizzly Bear
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 25 4 100 40 (+160) 250 Grizzly Bear Normal Deck
Crisis 30 4 120 48 (+192) 300 Grizzly Bear Crisis Deck
Sunderling
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 25 4 100 40 (+160) 250 Sunderling Normal Deck
Crisis 30 4 120 48 (+192) 300 Sunderling Crisis Deck
Two's Company
The Form and The Function - Round 1
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 25 1 25 40 (+160) 250 The Form and The Function - Round 1 Normal Deck
Crisis 50 1 50 80 (+320) 500 The Form and The Function - Round 1 Crisis Deck
The Form and The Function - Round 2
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 30 1 30 48 (+192) 300 The Form and The Function - Round 2 Normal Deck
Crisis 60 1 60 96 (+384) 600 The Form and The Function - Round 2 Crisis Deck
The Form and The Function - Round 3
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 35 1 35 56 (+224) 350 The Form and The Function - Round 3 Normal Deck
Crisis 70 1 70 112 (+448) 700 The Form and The Function - Round 3 Crisis Deck
Flat On Your Back
Devastatrix - Warm Ups
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 45 1 45 72 (+288) 450 Devastatrix - Warm Ups Normal Deck
Crisis 90 1 90 144 (+576) 900 Devastatrix - Warm Ups Crisis Deck
Devastatrix - Crunch Time
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 50 1 50 80 (+320) 500 Devastatrix - Crunch Time Normal Deck
Crisis 100 1 100 160 (+640) 1000 Devastatrix - Crunch Time Crisis Deck
Devastatrix
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 55 1 55 88 (+352) 550 Devastatrix Normal Deck
Crisis 110 1 110 176 (+704) 1100 Devastatrix Crisis Deck