LoH/issues/Back Issues: Part 3: Difference between revisions

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(added in Second Chances and a note about it)
Line 10: Line 10:
|total_areas=6
|total_areas=6
|total_encounters=20
|total_encounters=20
|total_fights=105 (Normal), 139 (Crisis)
|total_fights=105 (+20) (Normal), 139 (+20) (Crisis)
|total_energy=11150 (Normal), 14550 (Crisis)
|total_energy=11150 (+2000) (Normal), 14550 (+2000) (Crisis)
|prev=Back Issues: Part 2
|prev=Back Issues: Part 2
|next=Crisis in Kruna: Part 1
|next=Crisis in Kruna: Part 1
|craft_item={{LoH/CraftingItem|Broken Clock}}
|craft_item=Broken Clock
|unique_drop=Injury to Eye Panel
|unique_drop=Injury to Eye Panel
}}
}}
Line 54: Line 54:
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Of a Demon That is Dreaming/Sun Steeds (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Of a Demon That is Dreaming/Sun Steeds (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Of a Demon That is Dreaming/Daddy 2.0 (4)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Of a Demon That is Dreaming/Daddy 2.0 (4)}}
{{LoH/MissionEnd}}
The last node, Second Chances, was originally a bonus mini-issue as part of the [[LoH/events/Second Chances|Second Chances]] event. It was later added in as an optional node at the end of this issue (mostly unchanged, although the energy cost for Normal was increased to 100). You do not need to complete it for finishing the issue, nor do you get any reward for finishing it (or even any of the normal crafting drops) -- it's purely to help complete the story.
{{LoH/MissionBegin|issue=Back Issues: Part 3|name=Second Chances}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Second Chances/Eye-Bots (1)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Second Chances/Sunsteeds (2)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Second Chances/Daddy 2.0 (3)}}
{{LoH/MissionFight|LoH/issues/Back Issues: Part 3/missions/Second Chances/Phaeton (4)}}
{{LoH/MissionEnd}}
{{LoH/MissionEnd}}

Revision as of 20:21, 13 September 2013

Previous Issue: << Back Issues: Part 2   Next Issue: Crisis in Kruna: Part 1 >>
Issue #12 - Back Issues: Part 3 (Story)
You must complete Issue 11 to unlock this issue.
Cooldown: {{{cooldown}}}
Issue Stats
Total areas: 6 Total rounds of fighting: 105 (+20) (Normal), 139 (+20) (Crisis)
Total encounters: 20 Total energy: 11150 (+2000) (Normal), 14550 (+2000) (Crisis)
Unique Issue Crafting Drops
Broken Clock
Broken Clock
Issue Completion Reward
Card Badges Type Sub-type Attack Defense Card Text
Injury to Eye Panel LoH/Card|badges}} {{#varpull:LoH/cards/Injury to Eye Panel|LoH/Card|type}} LoH/Card|subtype}} LoH/Card|damagebase}} LoH/Card|shieldbase}} LoH/Card|desc}}



Steeds of the Ebon Sun
Helios
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Helios Normal Deck
Crisis 100 8 800 160 (+640) 1000 Helios Crisis Deck
Young Zeroth
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Young Zeroth Normal Deck
Crisis 100 8 800 160 (+640) 1000 Young Zeroth Crisis Deck
Sun Steeds
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Sun Steeds Normal Deck
Crisis 100 8 800 160 (+640) 1000 Sun Steeds Crisis Deck
The Voiceless and the Void
The Abyss
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 The Abyss Normal Deck
Crisis 100 8 800 160 (+640) 1000 The Abyss Crisis Deck
IxNay
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 IxNay Normal Deck
Crisis 100 8 800 160 (+640) 1000 IxNay Crisis Deck
The Hat
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 The Hat Normal Deck
Crisis 100 8 800 160 (+640) 1000 The Hat Crisis Deck
Eyebots
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Eyebots Normal Deck
Crisis 100 8 800 160 (+640) 1000 Eyebots Crisis Deck
Codename: Beatdown
Codename: Sidekick
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Codename: Sidekick Normal Deck
Crisis 100 8 800 160 (+640) 1000 Codename: Sidekick Crisis Deck
Codename: Soldier
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Codename: Soldier Normal Deck
Crisis 100 8 800 160 (+640) 1000 Codename: Soldier Crisis Deck
Henchmob
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Henchmob Normal Deck
Crisis 100 8 800 160 (+640) 1000 Henchmob Crisis Deck
Meanwhile, in Your Face...
Iso-Man
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Iso-Man Normal Deck
Crisis 100 8 800 160 (+640) 1000 Iso-Man Crisis Deck
Scarlet Tiger
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Scarlet Tiger Normal Deck
Crisis 100 8 800 160 (+640) 1000 Scarlet Tiger Crisis Deck
Johnny Tinker
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 300 1 300 480 (+1920) 3000 Johnny Tinker Normal Deck
Crisis 300 1 300 480 (+1920) 3000 Johnny Tinker Crisis Deck
Time After Time
Chronarchivist
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Chronarchivist Normal Deck
Crisis 100 8 800 160 (+640) 1000 Chronarchivist Crisis Deck
Crimson Mark
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Crimson Mark Normal Deck
Crisis 100 8 800 160 (+640) 1000 Crimson Mark Crisis Deck
Dimetrodon
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 300 1 300 480 (+1920) 3000 Dimetrodon Normal Deck
Crisis 300 1 300 480 (+1920) 3000 Dimetrodon Crisis Deck
Of a Demon That is Dreaming
Devastatrix
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Devastatrix Normal Deck
Crisis 100 8 800 160 (+640) 1000 Devastatrix Crisis Deck
Cornerman
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Cornerman Normal Deck
Crisis 100 8 800 160 (+640) 1000 Cornerman Crisis Deck
Sun Steeds
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 6 600 160 (+640) 1000 Sun Steeds Normal Deck
Crisis 100 8 800 160 (+640) 1000 Sun Steeds Crisis Deck
Daddy 2.0
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 350 1 350 560 (+2240) 3500 Daddy 2.0 Normal Deck
Crisis 350 1 350 560 (+2240) 3500 Daddy 2.0 Crisis Deck

The last node, Second Chances, was originally a bonus mini-issue as part of the Second Chances event. It was later added in as an optional node at the end of this issue (mostly unchanged, although the energy cost for Normal was increased to 100). You do not need to complete it for finishing the issue, nor do you get any reward for finishing it (or even any of the normal crafting drops) -- it's purely to help complete the story.

Second Chances
Eye-Bots
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 5 500 160 (+640) 1000 Eye-Bots Normal Deck
Crisis 100 5 500 160 (+640) 1000 Eye-Bots Crisis Deck
Sunsteeds
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 5 500 160 (+640) 1000 Sunsteeds Normal Deck
Crisis 100 5 500 160 (+640) 1000 Sunsteeds Crisis Deck
Daddy 2.0
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 5 500 160 (+640) 1000 Daddy 2.0 Normal Deck
Crisis 100 5 500 160 (+640) 1000 Daddy 2.0 Crisis Deck
Phaeton
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 100 5 500 160 (+640) 1000 Phaeton Normal Deck
Crisis 100 5 500 160 (+640) 1000 Phaeton Crisis Deck