LoH/cards/Manual Shutdown

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​Manual Shutdown
3   ATTACK SHIELD   2
 Vengeance #61   Banish an Ally from your deck. If an Ally is not banished, negate Manual Shutdown. Your opponent banishes their depletion pile.
Electrical engineering wasn't Bantam's forte. He didn't know what made the EyeBots tick, or how their systems functioned. But that didn't matter. He had a hunch that a severe smashing would get the job done.
Tactical Attack

<tabber> "Genesis"=

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Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
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Martial | Tactical | Ally | Memento | Event
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|-| "Vengeance"=

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Sub Types | Special

|-| "Crisis"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
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Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

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|-| "Other"=

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|-| </tabber>

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