Age4/Areas

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Merinel 2N 5E

The Great Durjam’s Mystical Emporium 5N 1E facing W X: -666 Y: 7289 Z: 5870 W: 886

Consumables

  • Jeeva - Item Price: 20gp – Max stack 20
 This flask contains a thick black fluid brewed by Lady Nevlinn in Merinel City. Jeeva is a common ailment-reliever she gives her customers seeking healing.
  • Restora - Item Price: 50gp – Max stack 20
 The red liquid inside the Restora Flask looks to be refreshing. Restora restores your life force.
  • Lixier - Item Price: 80gp – Max stack 25
 The healing power in the vial of Lixier is so strong it will even bring back your life force and your mystical energies.

Equipment: Usable by all races and classes

  • Finely-Woven Sleeves of Icey - Item Price: 22000gp
 Arms: Finely-Woven Sleeves of Icey (AC: 50 MR: 50)[Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60  
 These inticately woven silk sleeves are imbued with the power of the ancient god Icey. Only the acient Friezlanders could have crafted such magnificent armor.
  • Dexterous Ring - Item Price: 5000gp
 Ring: Dexterous (AC: 0 MR: 0)[Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0] HP: 0 MP: 0  
 This Magical ring crafted by the Great Durjam gives the wearer +5 to dexterity.
  • Diamond-Opal Choker - Item Price: 25000gp
 Diamond-Opal Choker: (amulet) Race: All Class: All Str:35 Int:35 Wis: 35 Dex:50 Con:35 Cha:75 HP:100 MP:100 MR:40

Kolbran’s Metal Works: 5N 5E facing N X: -4854 Y: 6979 Z: 5515 W: 3579

Weapons: Usable by all races, skill/class dependent

  • Short Sword - Item Price: 50gp
 Weapon: Shortsword slash(0) (AC: 0 MR: 0)[Str: +5 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +10 MP: +0  
 The shortsword is a swift sharp blade. Basic sword, requires the slash skill. All races and classes may equip the shortsword.
  • Longsword - Item Price: 150gp
 Weapon: Longsword slash(0) (AC: 0 MR: 0)[Str: +15 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +20 MP: +0  
 The Longsword is approximately 3 feet long and very sharp. Longswords cause moderate to serious damage to your opponent. Slashing is required to wield a longsword. Anyone may use longswords.
  • Bastardsword - Item Price: 450gp
 Weapon: Bastardsword slash(2) (AC: 0 MR: 0)[Str: +40 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +30 MP: +0  
 The Bastardsword is heavier than a Longsword and packs a much more powerful punch. Bastardswords are exotic weapons and require slashing to be at level 2 in order to wield effectively.
  • Knife - Item Price: 35gp
 Weapon: Knife pierce(0) (AC: 10 MR: 0)[Str: 0 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] HP: 0 MP: 0  
 A little more than your average kitchen knife. Slightly more damaging than a club, but wouldnt be as effective as a shortsword in combat. Pierce is required to wield a knife.
  • Dagger - Item Price: 115gp
 Weapon: Dagger pierce(0) (AC: 30 MR: 0)[Str: 0 Int: 0 Wis: 0 Dex: +30 Con: 0 Cha: 0] HP: 0 MP: 0  
 Longer than a knife, but just slightly shorter than a short sword. Daggers are sharp and deadly. Daggers require the pierce skill to wield.
  • Rapier - Item Price: 425gp
 Weapon: Rapier pierce(0) (AC: 50 MR: 0)[Str: 0 Int: 0 Wis: 0 Dex: +50 Con: 0 Cha: 0] HP: 0 MP: 0  
 The rapier is 2 and a half feet long, the blade is extremely narrow and sharpened on 4 edges to make a point at the end. Rapiers require pierce but really shine with the fencing skill.
  • Club - Item Price: 25gp
 Weapon: Club bludgeon(0) (AC: 5 MR: 5)[Str: 0 Int: 0 Wis: +5 Dex: 0 Con: +5 Cha: 0] HP: +5 MP: +5  
 The club is nothing more that a wooden plank with a nail sticking out one end. Bludgeon level 1 is required for club use.
  • Lightmace - Item Price: 75gp
 Weapon: Lightmace bludgeon(0) (AC: 25 MR: 25)[Str: 0 Int: 0 Wis: +25 Dex: 0 Con: +25 Cha: 0] HP: +25 MP: +25  
 A smooth hard metal ball hangs on the end of a wooden shaft. The lightmace can really bruise your opponents. Bludgeon is required to wield a mace. Anyone may use a Lightmace.
  • Heavymace - Item Price: 300gp
 Weapon: Heavymace bludgeon(0) (AC: 50 MR: 50)[Str: 0 Int: 0 Wis: +50 Dex: 0 Con: +50 Cha: 0] HP: +50 MP: +50  
 The heavy mace is made entirely from metal. The end opposite the handle on the shaft sits a large cube with pointed ends on all faces. The Heavymace is extremely deadly. Bludgeon required.