Age4/Areas
< Age4
Merinel (2N 5E)
The Great Durjam’s Mystical Emporium — 5N 1E (Facing W)
Consumables
- Jeeva – 20gp – Max stack: 20
A thick black fluid brewed by Lady Nevlinn in Merinel City. Used to relieve ailments.
- Restora – 50gp – Max stack: 20
Red liquid that restores your life force.
- Lixier – 80gp – Max stack: 25
Restores both life force and mystical energies.
Equipment
- Finely-Woven Sleeves of Icey – Item Price: 22000gp
Slot: Arms — AC: 50 MR: 50 [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60 These inticately woven silk sleeves are imbued with the power of the ancient god Icey. Only the acient Friezlanders could have crafted such magnificent armor.
- Dexterous Ring – Item Price: 5000gp
Slot: Ring — AC: 0 MR: 0 [Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0] HP: 0 MP: 0 This Magical ring crafted by the Great Durjam gives the wearer +5 to dexterity.
- Diamond-Opal Choker – Item Price: 25000gp
Slot: Amulet — MR: 40 [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100
Kolbran’s Metal Works — 5N 5E (Facing N)
Weapons
- Short Sword – Item Price: 50gp
Slot: Weapon — Slash(0) — AC: 0 MR: 0 [Str: +5 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +10 MP: +0 The shortsword is a swift sharp blade. Basic sword, requires the slash skill. All races and classes may equip the shortsword.
- Longsword – Item Price: 150gp
Slot: Weapon — Slash(0) — AC: 0 MR: 0 [Str: +15 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +20 MP: +0 The Longsword is approximately 3 feet long and very sharp. Longswords cause moderate to serious damage to your opponent. Slashing is required to wield a longsword. Anyone may use longswords.
- Bastardsword – Item Price: 450gp
Slot: Weapon — Slash(2) — AC: 0 MR: 0 [Str: +40 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +30 MP: +0 The Bastardsword is heavier than a Longsword and packs a much more powerful punch. Bastardswords are exotic weapons and require slashing to be at level 2 in order to wield effectively.
- Knife – Item Price: 35gp
Slot: Weapon — Pierce(0) — AC: 10 MR: 0 [Str: 0 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] HP: 0 MP: 0 A little more than your average kitchen knife. Slightly more damaging than a club, but wouldnt be as effective as a shortsword in combat. Pierce is required to wield a knife.
- Dagger – Item Price: 115gp
Slot: Weapon — Pierce(0) — AC: 30 MR: 0 [Str: 0 Int: 0 Wis: 0 Dex: +30 Con: 0 Cha: 0] HP: 0 MP: 0 Longer than a knife, but just slightly shorter than a short sword. Daggers are sharp and deadly. Daggers require the pierce skill to wield.
- Rapier – Item Price: 425gp
Slot: Weapon — Pierce(0) — AC: 50 MR: 0 [Str: 0 Int: 0 Wis: 0 Dex: +50 Con: 0 Cha: 0] HP: 0 MP: 0 The rapier is 2 and a half feet long, the blade is extremely narrow and sharpened on 4 edges to make a point at the end. Rapiers require pierce but really shine with the fencing skill.
- Club – Item Price: 25gp
Slot: Weapon — Bludgeon(0) — AC: 5 MR: 5 [Str: 0 Int: 0 Wis: +5 Dex: 0 Con: +5 Cha: 0] HP: +5 MP: +5 The club is nothing more that a wooden plank with a nail sticking out one end. Bludgeon level 1 is required for club use.
- Lightmace – Item Price: 75gp
Slot: Weapon — Bludgeon(0) — AC: 25 MR: 25 [Str: 0 Int: 0 Wis: +25 Dex: 0 Con: +25 Cha: 0] HP: +25 MP: +25 A smooth hard metal ball hangs on the end of a wooden shaft. The lightmace can really bruise your opponents. Bludgeon is required to wield a mace. Anyone may use a Lightmace.
- Heavymace – Item Price: 300gp
Slot: Weapon — Bludgeon(0) — AC: 50 MR: 50 [Str: 0 Int: 0 Wis: +50 Dex: 0 Con: +50 Cha: 0] HP: +50 MP: +50 The heavy mace is made entirely from metal. The end opposite the handle on the shaft sits a large cube with pointed ends on all faces. The Heavymace is extremely deadly. Bludgeon required.
Equipment
- Small Shield – Item Price: 500gp
Slot: Shield — AC: 10 MR: 0 [Str: 0 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +25 MP: +0 The blacksmith Kolbran crafted this mighty shield to help warriors defend themselves in combat. The block skill is required to use the Small Shield.
- The Shield of Merinel – Item Price: 99999gp
Slot: Shield — Protect(3) — AC: 95 MR: 65 [Str: 0 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +250 MP: +0 The mythical Shield of Merinel can be used by valiant fighters to defeat their enemies! Skill: protect AC: 65 MR: 35 HP: +150
- Boots – Item Price: 75gp
Slot: Feet — AC: 10 MR: 5 [Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0] HP: +15 MP: +5 No traveller should be without a good pair of boots, not much in the line of protection, but your feet wont get as sore.
- Gauntlets – Item Price: 100gp
Slot: Hands — AC: 5 MR: 0 [Str: +20 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +5 MP: +0 These Gauntlets provide no protection to your body, but they make you hit harder in melee combat.
- Leggings – Item Price: 150gp
Slot: Legs — AC: 15 MR: 5 [Str: 0 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] HP: +10 MP: +10 The Leggings are made entirely from metal. Careful when sitting down, but otherwise the Leggings provide great protection.
- Bracers – Item Price: 75gp
Slot: Wrist — AC: 10 MR: 0 [Str: 0 Int: +10 Wis: 0 Dex: 0 Con: 0 Cha: +5] HP: +10 MP: +0 Anyone may equip this bracer. The bracer fits comfortably on your wrist. Great protection for newbies.
- Armguard – Item Price: 125gp
Slot: Arms — AC: 15 MR: 5 [Str: +10 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] HP: 0 MP: 0 This armguard matches the Breastplate sold at Kolbran's Metal Works. It fits snugly on your arm and helps fend off enemy blows you might not block.
- Breastplate – Item Price: 200gp
Slot: Chest — AC: 30 MR: 30 [Str: 0 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] HP: +30 MP: +30 A light finely worked metal suitable for all races and classes to begin their journey. Although this Breastplate provides little in the way of protection against real dangers it should suffice for a while.
Magic User’s Guild — 4N 10E (Facing E)
Fire Elemental Spells
- Flame – 400gp – Level 1/1
This is a spell scroll for magic users to learn the spell Flame.
- Fireball – 1200gp – Level 10/2
This Magic User spell does fire-based damage to the target.
- Flamewave – 2300gp – Level 30/3
This Magic User spell does fire-based damage to the target.
- Firestorm – 5500gp – Level 45/4
This Magic User spell does fire-based damage to the target.
Air Elemental Spells
- Breeze – 100gp – Level 1/1
This Magic User spell does wind-based damage to the target.
- Gust – 1000gp – Level 5/2
This Magic User spell does wind-based damage to the target.
- Cyclone – 2500gp – Level 20/3
This Magic User spell does wind-based damage to the target.
- Tornado – 4500gp – Level 35/4
This Magic User spell does wind-based damage to the target.
Water Elemental Spells
- Rain – 300gp – Level 1/1
This Magic User spell does water-based damage to the target.
- Hail – 1500gp – Level 15/2
This Magic User spell does water-based damage to the target.
- Ice – 2700gp – Level 35/3
This Magic User spell does water-based damage to the target.
- Tsunami – 6000gp – Level 50/4
This Magic User spell does water-based damage to the target.
Earth Elemental Spells
- Pebble – 350gp – Level 1/1
This Magic User spell does earth-based damage to the target.
- Rock – 1150gp – Level 10/2
This Magic User spell does earth-based damage to the target.
- Boulder – 2350gp – Level 30/3
This Magic User spell does earth-based damage to the target.
- Rockslide – 5400gp – Level 40/4
This Magic User spell does earth-based damage to the target.
Priest Guild — 0N 7E (Facing E)
Services
- Restore HP – 0gp
Fully restores your health points.
- Restore MP – 0gp
Fully restores your mana points.
- Recall Point – 75gp
Changes your recall location to the Priest Guild.
Alignment Changes
- Neutral – 10,000gp
- Lawful – 25,000gp
- Chaotic – 75,000gp
- Lawful-Good – 90,000gp
Adjusts your character's alignment. Each tier costs more and may unlock different gameplay outcomes.
Spells
- Minor Heal – 250gp – Level 1/1
This is a spell scroll for priests to learn the spell Minor Heal.
- Heal – 750gp – Level 20/2
This Priest spell heals more efficiently than Minor Heal.
Merinel Tavern & Inn — 0N 5E (Facing S)
Drink
- Merinel Brew – 0gp – Max stack: 6
A fine stout of Merinel Brew that Barkeep Bronn gives to new customers. Once you enter the building and interact with him, a Merinel Brew will appear on the counter.
Fighters Guild & Training Center — 0N 3E (Facing S)
Trainable Skills
- Counter – 1gp – Level 1/1
Basic riposte skill that allows you to counter incoming enemy attacks. All classes may learn this. (Note: This skill does not work/level)
- Block – 700gp – Level 1/1
Basic defensive skill allowing you to block attacks with a shield. Usable by all classes.
- Slash – 1000gp – Level 1/1
Allows the use of swords and slashing weapons. Fighters, Rogues, and Magic Users may train in this.
- Pierce – Level 1/1
Enables use of piercing weapons. Usable by Fighters and Rogues.
- Bludgeon – Level 1/1
Enables use of blunt weapons. Usable by Fighters and Priests.
- Thrust – Level 25/1
An advanced sword technique causing serious damage. Requires Slash. Only Fighters may learn this.
- Dodge – Level 1/2
Allows you to avoid enemy attacks. Requires Block level 2.
- Evade – Level 25/3
Advanced version of Dodge with better evasion rate. Requires Dodge (and therefore Block 3). Fighters only.
Rogue Guild — 3S 4E (Facing E)
Skill
- Double Attack – Level 20/3
Grants a chance to attack twice in one round against a monster. Requires Pierce level 3. Rogue only.