Age4/Areas

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Merinel (2N 5E)

The Great Durjam’s Mystical Emporium — 5N 1E (Facing W)

Consumables

  • Jeeva – 20gp – Max stack: 20
 A thick black fluid brewed by Lady Nevlinn in Merinel City. Used to relieve ailments.
  • Restora – 50gp – Max stack: 20
 Red liquid that restores your life force.
  • Lixier – 80gp – Max stack: 25
 Restores both life force and mystical energies.

Equipment

  • Finely-Woven Sleeves of Icey – 22,000gp
 Slot: Arms — AC: 50 MR: 50  
 [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30]  
 HP: +60 MP: +60
  • Dexterous Ring – 5,000gp
 Slot: Ring — AC: 0 MR: 0  
 [Dex: +5] HP: 0 MP: 0
  • Diamond-Opal Choker – 25,000gp
 Slot: Amulet — AC: 0 MR: 40  
 [Str: +35 Int: +35 Wis: +35 Dex: +50 Con: +35 Cha: +75]  
 HP: +100 MP: +100

Kolbran’s Metal Works — 5N 5E (Facing N)

Weapons

  • Short Sword – 50gp — Slash(0) — AC: 0 MR: 0 [Str: +5] HP: +10 MP: +0
  • Longsword – 150gp — Slash(0) — AC: 0 MR: 0 [Str: +15] HP: +20 MP: +0
  • Bastardsword – 450gp — Slash(2) — AC: 0 MR: 0 [Str: +40] HP: +30 MP: +0
  • Knife – 35gp — Pierce(0) — AC: 10 MR: 0 [Dex: +10] HP: 0 MP: 0
  • Dagger – 115gp — Pierce(0) — AC: 30 MR: 0 [Dex: +30] HP: 0 MP: 0
  • Rapier – 425gp — Pierce(0) — AC: 50 MR: 0 [Dex: +50] HP: 0 MP: 0
  • Club – 25gp — Bludgeon(0) — AC: 5 MR: 5 [Wis: +5 Con: +5] HP: +5 MP: +5
  • Lightmace – 75gp — Bludgeon(0) — AC: 25 MR: 25 [Wis: +25 Con: +25] HP: +25 MP: +25
  • Heavymace – 300gp — Bludgeon(0) — AC: 50 MR: 50 [Wis: +50 Con: +50] HP: +50 MP: +50

Equipment

  • Small Shield – 500gp
 Slot: Shield — AC: 10 MR: 0  
 [HP: +25] Requires block(1)
  • The Shield of Merinel – 99,999gp
 Slot: Shield — AC: 95 MR: 65  
 [HP: +250] Requires protect(3)
  • Boots – 75gp
 Slot: Feet — AC: 10 MR: 5  
 [Dex: +5] HP: +15 MP: +5
  • Gauntlets – 100gp
 Slot: Hands — AC: 5 MR: 0  
 [Str: +20] HP: +5 MP: 0
  • Leggings – 150gp
 Slot: Legs — AC: 15 MR: 5  
 [Dex: +10] HP: +10 MP: +10
  • Bracers – 75gp
 Slot: Wrist — AC: 10 MR: 0  
 [Int: +10 Cha: +5] HP: +10 MP: 0
  • Armguard – 125gp
 Slot: Arms — AC: 15 MR: 5  
 [Str: +10 Dex: +10] HP: 0 MP: 0
  • Breastplate – 200gp
 Slot: Chest — AC: 30 MR: 30  
 [HP: +30 MP: +30]

Magic User’s Guild — 4N 10E (Facing E)

Fire Elemental Spells

  • Flame – 400gp – Level 1/1
 This is a spell scroll for magic users to learn the spell Flame.  
  • Fireball – 1200gp – Level 10/2
 This Magic User spell does fire-based damage to the target.  
  • Flamewave – 2300gp – Level 30/3
 This Magic User spell does fire-based damage to the target.  
  • Firestorm – 5500gp – Level 45/4
 This Magic User spell does fire-based damage to the target.

Air Elemental Spells

  • Breeze – 100gp – Level 1/1
 This Magic User spell does wind-based damage to the target.  
  • Gust – 1000gp – Level 5/2
 This Magic User spell does wind-based damage to the target.  
  • Cyclone – 2500gp – Level 20/3
 This Magic User spell does wind-based damage to the target.  
  • Tornado – 4500gp – Level 35/4
 This Magic User spell does wind-based damage to the target.

Water Elemental Spells

  • Rain – 300gp – Level 1/1
 This Magic User spell does water-based damage to the target.  
  • Hail – 1500gp – Level 15/2
 This Magic User spell does water-based damage to the target.  
  • Ice – 2700gp – Level 35/3
 This Magic User spell does water-based damage to the target.  
  • Tsunami – 6000gp – Level 50/4
 This Magic User spell does water-based damage to the target.

Earth Elemental Spells

  • Pebble – 350gp – Level 1/1
 This Magic User spell does earth-based damage to the target.  
  • Rock – 1150gp – Level 10/2
 This Magic User spell does earth-based damage to the target.  
  • Boulder – 2350gp – Level 30/3
 This Magic User spell does earth-based damage to the target.  
  • Rockslide – 5400gp – Level 40/4
 This Magic User spell does earth-based damage to the target.

Priest Guild — 0N 7E (Facing E)

Services

  • Restore HP – 0gp
 Fully restores your health points.  
  • Restore MP – 0gp
 Fully restores your mana points.  
  • Recall Point – 75gp
 Changes your recall location to the Priest Guild.

Alignment Changes

  • Neutral – 10,000gp
  • Lawful – 25,000gp
  • Chaotic – 75,000gp
  • Lawful-Good – 90,000gp
 Adjusts your character's alignment. Each tier costs more and may unlock different gameplay outcomes.

Spells

  • Minor Heal – 250gp – Level 1/1
 This is a spell scroll for priests to learn the spell Minor Heal.  
  • Heal – 750gp – Level 20/2
 This Priest spell heals more efficiently than Minor Heal.

Merinel Tavern & Inn — 0N 5E (Facing S)

Drink

  • Merinel Brew – 0gp – Max stack: 6
 A fine stout of Merinel Brew that Barkeep Bronn gives to new customers. Once you enter the building and interact with him, a Merinel Brew will appear on the counter.

Fighters Guild & Training Center — 0N 3E (Facing S)

Trainable Skills

  • Counter – 1gp – Level 1/1
 Basic riposte skill that allows you to counter incoming enemy attacks. All classes may learn this.  
 (Note: This skill does not work/level)
  • Block – 700gp – Level 1/1
 Basic defensive skill allowing you to block attacks with a shield. Usable by all classes.
  • Slash – 1000gp – Level 1/1
 Allows the use of swords and slashing weapons.  
 Fighters, Rogues, and Magic Users may train in this.
  • Pierce – Level 1/1
 Enables use of piercing weapons.  
 Usable by Fighters and Rogues.
  • Bludgeon – Level 1/1
 Enables use of blunt weapons.  
 Usable by Fighters and Priests.
  • Thrust – Level 25/1
 An advanced sword technique causing serious damage.  
 Requires Slash. Only Fighters may learn this.
  • Dodge – Level 1/2
 Allows you to avoid enemy attacks.  
 Requires Block level 2.
  • Evade – Level 25/3
 Advanced version of Dodge with better evasion rate.  
 Requires Dodge (and therefore Block 3). Fighters only.

Rogue Guild — 3S 4E (Facing E)

Skill

  • Double Attack – Level 20/3
 Grants a chance to attack twice in one round against a monster.  
 Requires Pierce level 3.  
 Rogue only.