Age4/Areas
< Age4
Merinel 2N 5E
The Great Durjam’s Mystical Emporium (5N 1E, facing W)
Coordinates: X: -666 Y: 7289 Z: 5870 W: 886
Consumables:
- Jeeva – 20gp (Max stack: 20)
A thick black fluid brewed in Merinel City. Common ailment-reliever.
- Restora – 50gp (Max stack: 20)
Red liquid that restores your life force.
- Lixier – 80gp (Max stack: 25)
Strong healing that restores life and mystical energy.
Equipment (Usable by all races and classes):
- Finely-Woven Sleeves of Icey – 22000gp
Arms (AC: 50 MR: 50) [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60
- Dexterous Ring – 5000gp
Ring (AC: 0 MR: 0) [Dex: +5]
- Diamond-Opal Choker – 25000gp
Amulet [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40
Kolbran’s Metal Works (5N 5E, facing N)
Coordinates: X: -4854 Y: 6979 Z: 5515 W: 3579
Weapons (Usable by all races, skill/class dependent):
- Short Sword – 50gp
Slash(0), AC: 0, MR: 0, [Str: +5] HP: +10 A swift, basic slashing weapon usable by all.
- Longsword – 150gp
Slash(0), AC: 0, MR: 0, [Str: +15] HP: +20 Sharp, 3ft long, moderate to serious damage.
- Bastardsword – 450gp
Slash(2), AC: 0, MR: 0, [Str: +40] HP: +30 Heavier than a longsword; slashing level 2 required.
- Knife – 35gp
Pierce(0), AC: 10, MR: 0, [Dex: +10] Slightly stronger than a club; pierce required.
- Dagger – 115gp
Pierce(0), AC: 30, MR: 0, [Dex: +30] Short, deadly; requires pierce.
- Rapier – 425gp
Pierce(0), AC: 50, MR: 0, [Dex: +50] Narrow and sharp; shines with fencing.
- Club – 25gp
Bludgeon(0), AC: 5, MR: 5, [Wis: +5, Con: +5] HP: +5 MP: +5 Simple plank with a nail; bludgeon level 1 required.
- Lightmace – 75gp
Bludgeon(0), AC: 25, MR: 25, [Wis: +25, Con: +25] HP: +25 MP: +25 Wooden shaft with a metal ball; bludgeon required.
- Heavymace – 300gp
Bludgeon(0), AC: 50, MR: 50, [Wis: +50, Con: +50] HP: +50 MP: +50 Fully metal; extremely deadly.
Equipment (Usable by all races and classes):
- Small Shield – 500gp
Block(1), AC: 10, HP: +25 Crafted by Kolbran to help defend in combat.
- The Shield of Merinel – 99999gp
Protect(3), AC: 95, MR: 65, HP: +250 Mythical shield for valiant fighters.
- Boots – 75gp
AC: 10, MR: 5, [Dex: +5] HP: +15 MP: +5 Minimal protection but useful for travel.
- Gauntlets – 100gp
AC: 5, [Str: +20] HP: +5 No protection, but boosts melee strength.
- Leggings – 150gp
AC: 15, MR: 5, [Dex: +10] HP: +10 MP: +10 Full metal; good protection.
- Bracers – 75gp
AC: 10, [Int: +10, Cha: +5] HP: +10 Comfortable wrist protection.
- Armguard – 125gp
AC: 15, MR: 5, [Str: +10, Dex: +10] Matches the Breastplate; helps deflect blows.
- Breastplate – 200gp
AC: 30, MR: 30, HP: +30 MP: +30 Light armor for early journey use.