Next threat played against you that does 9 or more damage has 100% chance to deal 0 damage.<qx />
Duration: Next Threat<qx />
<qx />
At the beginning of your turn, recover 2 Threats.<qx />
Duration: 2 Turns<qx />
<qx />"The first rule of tinkering: second rules aren't worth following." -- Johnny Tinker