TRH/WalkThrough/Level 4

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  • Encounter Zone
    • Min Level: 25

Summary:

  1. This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
  2. Each stage gives you a single key.
  3. Only with all 5 keys can you unlock the doors to Level 5
  4. In the lower floor of the safe room you will find the follower The Lancer

Stage 1

  • 2 Spriggans
  • 4 Spriggan Companions

NOTES:

  1. On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.
  2. To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.

Stage 2

  1. Go to the altar and pick up the Rabbit Hole Glass Claw
  2. Kill the 3 Draugr that wake up
  3. On your way out, kill the two Necromancers that appear

Stage 3

  1. This is a wing of the safe room. Kill the 3 bandits at the top of the tower
  2. Take the key from the chest that appears
  3. On your way back to the safe room you will have to kill 6 Bandits

Stage 4

  • 3 spheres
  • 2 Dwarven Centurions

Stage 5

  1. Kill the 3 frost trolls
  2. Kill the 3 Ice Wraiths
  3. Grab the key from the chest
  4. Kill the Wisp mother on you way out