TRH/WalkThrough

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Level 1

Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.

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Level 2

Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost

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WalkThrough

Level 3

  • Encounter Zone
    • Min Lvl 20

Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee

Stage 1

  • 4 Werewolves

NOTE: The follower The Chick appears in this stage, but only during your second playthrough

Stage 2

  • 19 Draugr

Stage 3

  • 4 Necromancers
    • These Necro's will try to summon some of the corpses lying around the place
  • There will be 3 High-level necro's if you are above level 40

Stage 4

  • 4 Ghosts

NOTE: This stage features the 'warp zone'. Jump into the Dwarven Lift before killing all the enemies in this room, and you will find yourself in a room with 3 doors, these will take you to levels 6,7, and 8.

Stage 5

  • 5 Vampires

NOTE: The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.

Level 4

  • Encounter Zone
    • Min Level: 25

Summary:

  1. This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
  2. Each stage gives you a single key.
  3. Only with all 5 keys can you unlock the doors to Level 5
  4. In the lower floor of the safe room you will find the follower The Lancer

Stage 1

  • 2 Spriggans
  • 4 Spriggan Companions

NOTES:

  1. On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.
  2. To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.

Stage 2

  1. Go to the altar and pick up the Rabbit Hole Glass Claw
  2. Kill the 3 Draugr that wake up
  3. On your way out, kill the two Necromancers that appear

Stage 3

  1. This is a wing of the safe room. Kill the 3 bandits at the top of the tower
  2. Take the key from the chest that appears
  3. On your way back to the safe room you will have to kill 6 Bandits

Stage 4

  • 3 spheres
  • 2 Dwarven Centurions

Stage 5

  1. Kill the 3 frost trolls
  2. Kill the 3 Ice Wraiths
  3. Grab the key from the chest
  4. Kill the Wisp mother on you way out

Level 5

  • Encounter Zone:
    • Min Level: 30

Stage 1

  • 2 Giants
  • 1 Mammoth

Stage 2

  • 4 Spiders
  • 1 Hagraven
  • 2 Forsworn

Stage 3

  • 5 Atronachs

NOTE: After finishing this stage, go backwards, you will encounter the Giant Switch, this unlocks switches all over the dungeon

Stage 4

  • 3 Falmer Bosses
  • 2 Falmer Companions

Stage 5

  • 1 Frost Dragon Priest
  • 1 Ghost Dragon with Frost Spells

Level 6

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 7

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 8

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 9

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 10

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5