LoH/cards/Plan B

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​Plan B
2   ATTACK SHIELD   2
 Vengeance #72   Discard your hand. If you discarded 1 card, Plan B deals +2 damage.

If you discarded 2 cards, in addition Plan B is unstoppable.

If Plan B is discarded, recover a Memento and your opponent banishes a Memento from thier deck.

In the world of superpowered crime-fighting, 'Plan A' tends to suffice 95% of the time. This usually involves the administration of brute force until one's enemies are so thoroughly incapacitated that they can no longer actually pronounce the word 'incapacitated'.

However, there are occasions on which an Emergent has to resort to unexpected tactics -- to baffle an especially powerful enemy, for example, or neutralize a foe who possesses a particular resistance to one's customary form of attack. This is when the much lauded 'Plan B' comes into effect.

The exact nature of 'Plan B' will vary depending on the Emergents and situation in question, and sometimes it can be quite eclectic. For example, Moxie once brought down Sunder with the aid of a tanker truck full of custard and a small aubergine.
Martial Attack

<tabber> "Genesis"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
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Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

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Sub Types | Special

|-| "Villain"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
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Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

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Mastermind (Crisis)
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|-| "Other"=

Other Lists
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|-| </tabber>

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