LotS/The Story/The Right Tools/Intro

From zoywiki.com
Revision as of 13:02, 16 October 2012 by Raptor00 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

"The Sian Empire's greatest strength is also its greatest vulnerability. The masses that inhabit its worlds look upon the imperial family with the adoring, worshipful stares of retarded children. Every one of them is ready to become a fearless fanatic or devoted martyr for their rulers, clinging to archaic notions of monarchy and heredity that are every bit as poisonous as a religion. But what happens when you seize those rulers, their precious emperor and princess, by the throats? Then you control billions with your grasp." -- Councilor Dule, Discourses on Inferior Political Systems



Blood flies from your body, a torrent of bright scarlet splashes cascading through the air like an explosion in a strawberry jam factory.

"This game is ridiculous," you say.

"You're just saying that because you suck at it," Telemachus replies.

His digitized sprite, which resembles him rather accurately even through the obscuring effect of archaic graphics, somersaults through the air and lands in front of yours. You mash the buttons on your primitive controller, and your likeness -- which you find unflattering in some vague, indiscernible way -- flails its arms and legs in a series of punches and kicks that lash the air above your opponent's head.

"That's not fair! You're too short to hit!"

"Should have used a crouching move."

As if to illustrate his point, Telemachus' sprite drops into a crouch -- rendering him even more diminutive, and your attacks even more useless. Then it springs upwards in an exaggerated uppercut, launching your character towards the top of the screen in a cheerful mockery of all known laws of physics and propriety. Once again there's an eruption of blood, gallons of the stuff flying in all directions.

"And since when does a punch cause that much blood?"

"It's an old game. I just modded it so we could make our characters look like us. I think people bled more in those days."

"Makes sense," Talia says from behind you, her words punctuated by the clicking of her training pistols and the angry quacking of holographic ducks. "They hadn't cured hemophilia back then."

You look over your shoulder, and see at least a dozen of the computer-generated birds falling through the air in the middle of the recreation room -- creating a veritable curtain of anatine demise.

"Don't miss this bit!" Telemachus urges.

When you glance back at the screen, you see yourself standing on the spot and swaying from side to side as though inebriated. The environment has darkened around you, and an ominous voice calls out to demand your death.

There's a rapid series of clicks as the young prince performs an arcane sequence of button presses on his controller. Inspired by this show of manual dexterity and quickness, his digitized doppelganger leaps across the screen -- landing atop your character's shoulders.

The computerized boy pauses, grins at the screen, and flexes his scrawny arms. Then he bends down, grabs hold of your avatar's jaw, and wrenches at it. Your character's head tears free from the torso with implausible neatness, the spinal column trailing from it like a dead snake. Digitized-Telemachus brandishes it in the air and grins once more.

"Did you always play games like this?" you ask.

"As long as I can remember."

"That explains a lot."

Talia skips over, the pleasure of her counterfeit killing evident in each light, springing step. She rests one hand on the back of the couch and twirls a pistol in the other as she scrutinizes your decapitated head on the screen.

"What is it with you and playing ancient videogames?" she asks. "I'm pretty sure the new ones are better."

"The new ones are too realistic," Telemachus replies. "When you put on one of the helmets it's just like being in a real gunfight or whatever."

"Isn't that the point?"

"That stuff's fine when you're a kid..."

You meet Talia's gaze, and the two of you share a brief smile. Out of the corner of your eye you see more ducks rising up from the floor, flapping their gleeful and triumphant way through the room now that the gunslinger's back is turned.

"...but when you get to shoot people for real, what's the point in doing the exact same thing in a game? That's why I like the old ones, back when games were games -- they didn't care about being realistic, and you had to get used to the controls and stuff."

"If you say so."

Talia stops spinning her pistol, raises her arm, points the weapon over her shoulder, and starts firing behind her. One by one the birds explode in showers of digital flesh and feathers.

You follow her line of vision, and notice the faint, distorted reflections of obliterated birds on the videogame screen. Impossible accuracy... But when it comes to shooting, Talia always was the queen of the impossible.

"Want to go again?" Telemachus asks.

"No thanks."

You get up, and walk across the room -- stepping over the remains of Talia's ducks out of instinct, as though the pixels and polygons might stick to your boots like genuine blood and gore. A door slides open before you, revealing the adjoining recreation chamber.

For a split-second you're presented with the sight of Ragnar apparently balancing a burly, upside-down robot on his shoulder in an absurd imitation of circus acrobatics. Then the Niflung falls backwards, bringing the suplex to its conclusion. There's a thudding crunch as the robot's head meets the floor and succumbs to their combined weights and momentum.

Ragnar rises into a sitting position, regards the robot for a moment, and grunts. Then he gets to his feet, lifts it in his thick arms, and tosses it aside. The wrecked android clatters onto a heap of other smashed bots.

"Another grappling bot!" the Niflung bellows, glaring at a hatch set in the wall.

The hatch remains closed, ignoring Ragnar's command and forceful stare. He snorts in disapproval.

"If TALOS are going to make disposable robots for training, they should at least give us a good supply."

"They weren't disposable..." Lu Bu says.

The elegant robot is occupying the fencing piste that runs along the other half of the room, face to face and blade to blade with a slender training bot that wields a sword in each hand. All of their weapons shimmer slightly, revealing the protective barriers that stop them from running each other through -- or rather that stop Lu Bu running his opponent through, for a single glance at the swordplay is enough to reveal his unquestionable superiority.

"...in fact," he continues, whilst simultaneously performing an intricate compound attack, "I believe they were rather expensive."

Lu Bu's blade taps the other robot four times in rapid succession, twice on the head and twice where a human's heart would be. Each darting blow causes his sword's field to issue a small, victorious flash.

Ragnar shrugs, and turns to you.

"You want to wrestle?"

You regard the pile of broken robots for a moment.

"Maybe another time."

"I'll let you wear a battlesuit to make it fair."

You're weighing up the potential glory to be gained by besting the Niflung against the possible inconvenience of having your spine broken when the door to your left -- leading to the hallway -- opens.

Princess Illaria stands there, framed in a rectangle of illumination from the brighter lit corridor. You fasten your gaze on her, sensing at once that something's wrong. There's a slight unsteadiness in her stance, a faint uneasiness that slips from behind her mask of calmness and expresses itself in the murmur of her lips and the troubled brightness of her eyes. Miniscule signs, hidden from the world at large but like the crashing of ocean waves to those fortunate enough to know her as you do, to have spent long hours in her presence.

You move towards her, your hands twitching with the instinctive desire to battle and destroy whatever might have disturbed her so.

"Come with me," she says. "All of you."



The Princess leads you through the embassy's corridors, past the dragons, tigers, phoenixes, and other ignored glories that adorn their walls. She offers no word of explanation, so you suppress the questions that fill your mind and scrabble at the base of your tongue. The others do the same -- even the boy and the Niflung seem impressed into noiselessness by Illaria's disquiet and the murky thoughts of what might lie ahead. You simply follow, sailors drawn by a silent siren, seeking promised knowledge with more trepidation than anticipation.

Your guided steps take you towards the Princess' personal meeting chambers, the rooms where select dignitaries are granted audiences or else entertained -- wined and dined on whatever nectar and ambrosia is reserved for such luminaries. But to your surprise you pass the ornate doorway, and instead wind your way deeper into the embassy's inner sanctum.

You find yourself in part of the building where your boots have never trodden, a place you've only ever seen on the embassy's plans when you examined them to ensure its security.

On either side of a short corridor are inconspicuous doors, each one designed to blend into the decorations of the walls -- rendering them almost invisible. You recognize them as the rooms where the Princess' maidservants would sleep in more auspicious times, though now left untenanted by her decree. She deemed it unseemly to be so waited on while the empire struggles beneath the Centurian yoke.

At the end of the passage is a final door, one crafted by artistic hands to be anything but inconspicuous. Its surface is laden with gold, as thick as the triple-steel armor of a prior age. Intertwined dragons sweep across it in luxurious spirals, as though basking in the wealth which went into their creation. Deep green jade marks out details upon their sinuous bodies, and adorns the border which frames them. Studded across the entire expanse, as though sprinkled by a liberal hand, are rubies and emeralds, sapphires and diamonds.

The beautiful object disappears from sight as it detects the Princess' approach, sliding into the wall as smoothly as if it were made of silk. She passes through the exposed portal without so much as a word or a glance over her shoulder.

You pause at the threshold.

The Princess' private chambers... In the embassy, as aboard the Child of Heaven and within the palace on Sian, no one other than Illaria, her maids, and the Emperor himself are permitted inside this most sacred of sanctums. Centuries of imperial protocol bar your path, as though poured forth from a myriad volumes of law and propriety, forming up in their battalions to keep your unworthy flesh and bones at bay.

And yet she expects you to follow, accepts your presence here without so much as a word. Warmth fills you, an absurd but inescapable satisfaction at this proof of your closeness. When you step through the doorway, you'll be-

"Going to stand there all day, captain?"

Talia nudges you from behind.

You sigh, and step into the room beyond.

The oblong antechamber is almost unfurnished, an empty space that stretches perhaps a dozen paces before giving way to a wall containing a door similar in its opulence to the one you just passed through. On either side of the room, ensconced in small alcoves, coiled forms are stirring.

Cyber-dragons, each painted in a different resplendent hue, are rising up as though from a simulacrum of sleep -- an artistic conceit perhaps designed to charm the eye. But you know that there's no idle curiosity or lethargy in their mechanical minds. Instead they're analyzing the newcomers, and callously determining whether they deserve to survive.

The Princess makes an imperious gesture with her hand as she strides towards the far door. The dragons settle down once more, curling up like dogs before a hearth.

A sitting room opens up beyond the antechamber (or killing ground), a large expanse which artists and interior designers have somehow contrived to make intimate rather than cavernous. The ceiling is low, the walls shaped and adorned to create a sense of warmth and comfort. It's a room to escape from the overwhelming spectacle of imperial grandeur, whilst still retaining enough of its splendor to befit a ruler.

In spite of the disturbing mystery behind the Princess' words and behavior, and the trouble they must portend, pride and affection fill you as your inquisitive eyes drink in the room. Priceless statuettes, vases, and other treasures of inestimable yet impractical value have been moved aside -- shunted towards the walls and into corners, usurped by the trappings of war. Holographic charts and projections float in the air, maps of planets and systems, schematics of ships and weapons. It's a confirmation, a validation of everything you know about her -- a final proof that she's a leader of men and women, a champion of her people. A woman worthy of the station fate has bestowed upon her, and ready to endure the hardships it has rained down as well.

A communication terminal rests against the far wall, between two doors whose secrets lie concealed behind further slabs of jewel-encrusted gold. Its screen rises up against the backdrop of a jungle scene, framed on either side by a stalking tiger. It's here that Illaria finally stops.

She turns to you and the others, beckoning you with her eyes. It isn't until you've gathered around her, and the door has slid closed behind you, that she speaks in a soft, halting voice.

"A message came from the Centurians. No one else has seen it. Only me, and Master Wu."

She opens her mouth once more, as though to expand upon this. But instead she turns away, and presses a button on the terminal.

A face appears on the screen. It's one you've seen before, in pictures and news clips. Yet now it carries a certain fleshiness, a sense of reality that it's lacked in your mind until now. It's the ruined visage of a man who was once handsome, its well-shaped jaw and cheekbones overlaid with ugly scars and burns -- war wounds, for which his ideology would never accept surgical correction.

"I am Councilor Dule of the Centurian Collective."

The words are superfluous. The Princess knows who he is, has gazed at his hideous face and supercilious sneer at many UHW meetings. But such preambles are the nearest the Centurians get to pleasantries.

"By the authority of the Centurian Council, you are hereby warned against attempting to invade Sian, or any of our other lawfully acquired territories."

Talia gives a derisory laugh at this pronouncement, and Ragnar growls in homicidal amusement. Then the image on the screen shifts.

Dule disappears, replaced by an elevated view of a chamber -- as though taken from a security camera mounted high on its wall. A man wearing elaborate robes sits cross-legged in the middle of the small but well decorated room. His eyes are closed in meditation, his chest rising and falling in slow harmonies. Talia's laugh dies on her lips.

The screen shifts once more, returning to Dule's face. A sneer now twists his features into something indescribably repulsive.

"You attack, he dies."

The sneer lasts for one long moment more, before the message ends and yields to blackness.

"Who was that?" Ragnar asks. His voice is subdued as he looks from face to face, and sees your expressions.

"My father," the Princess replies. She turns away from the blackness of the screen, and this time makes no attempt to conceal the feelings that vie for expression on her pale face -- now an image of haunting loveliness.

You'd all suspected that the Emperor was a prisoner on Sian, though you had no proof that he still lived. The Centurians seemed content to leave the question unanswered. Until now...

"The Centurians could have made such a threat long ago," Lu Bu says, his computerized brain apparently latching onto the same train of thought as your biological one. "Why would they have waited until now?"

"Contact with the rebels on Sian has been difficult," Illaria replies. Her voice and expression become steadier, and you sense that such talk of practical matters is a welcome distraction. "And the different bands of freedom fighters find it difficult to communicate with each other in safety. For all we know, he might have been in hiding until recently."

"Or the bastards are getting scared," Ragnar says.

You nod. The Niflung might be right. Things have been turning against the Centurians. You were able to drive them out of the UHW, and break their arrangements with the Contella Consortium. They have to be feeling uneasy about what might come next. Perhaps they aren't so confident about a conflict as you suspected. Could that indicate that their Besalaad allies aren't so willing to aid them in a full-scale war? Countless possibilities unravel in your mind.

"So what do we do?" Telemachus asks.

The rest of you stare at one another in silence as you ponder the boy's question.

"My father would never allow the empire to remain in hostile hands. Not even to save his own life. If we have to..."

The Princess' face hardens, its soft beauty becoming that of a martial goddess ready to visit wrath and vengeance upon her enemies. But the façade doesn't conceal the deep anxiety in her eyes. If the Centurians wanted to shake her resolve, they've succeeded.

"If we gathered enough forces, we could amass fleets near to Alpha Centauri," says Lu Bu. "And threaten to destroy their home system if they don't return the Emperor."

"That might be what they're hoping for," you reply. "A stand-off and a long, drawn-out negotiation, while they and the Besalaad make their moves in the shadows."

"If we knew where the Emperor was..." Telemachus begins.

"He's in the palace," you reply, gesturing for him to be silent. "Perhaps our-"

"Really?"

You sigh, and turn back to the prince.

"I recognized the room. It's one of the cells in the imperial palace."

"That's a jail cell?" Ragnar asks. "A lot fancier than any of the ones I've been in."

"The palace cells are only used in special cases," the Princess says. "If a high-ranking politician is accused of a crime, or a foreign diplomat, they're put there instead of in one of the prisons."

"If we know where he is," Telemachus says, "why don't we just go and bust him out?"

You're about to silence him with a curt reply. Then you pause, and meet the Princess' gaze. You feel the same sudden thoughts flowing through her as well.

"A covert mission to Sian? Into the imperial palace? That would be... insane," she says. Yet her voice is filled with the thrill of possibility.

"When has that ever stopped us?" Talia asks.

"I'll summon Master Wu."